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Division 2, Spotter Tank Build

A Hybrid Division Build

By Jesse NancePublished 3 years ago 8 min read
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Division 2, Spotter Tank Build
Photo by Nadine Shaabana on Unsplash

Note: If you are having trouble with knowing what each term means in this document I will be writing another that explains everything the game has to offer and what each term means. I will post a hyperlink when it is ready.

So lately I've been playing a lot of Apex, took a break from The Division 2 but my brain seems to be hardwired to keep thinking of builds that could possibly work. While I was playing Apex, running as Bloodhound, his scanner that pulses the playing field to highlight the enemies had me thinking about the The Division 2. Was thinking about the pulse skill that did just this but also the Spotter Chest Talent that amplifies damage to enemies that have been pulsed. Usually, when I think of a Spotter Build I think of a Sniper or in general a long ranged type of playing. In this case I was thinking about more of a close and personal kind of build with Spotter. So without further ado I will get into explaining this build for you guys. If you like having Armor, Max Critical Hit Chance, along with a lot of survivability, this build might just be for you, especially if you enjoy knowing where you're enemies are at all times and I mean AT ALL TIMES. I find it fun and exciting to play in Player Verses Environment and it does well in Player Verses Player if you know how to play this style.

So in this build you'd think we'd have a Skill Tier since we're focused on a skill being the main thing that has to be active for our damage to occur but the Skill Tier for the Skill that we're using only affects the range we can detect the enemies. Since we're going to spend a lot of your time up close and personal with your enemies with this build we don't have to worry about expanding the range. We're really not using the Pulse Skill itself, instead of the pulse, which is similar to Bloodhounds in Apex Legends. we're using instead the Technician Drone in the Sharpshooter Specialization. This will allow us to move the Drone where ever we want it or allow it to follow us and still pulse everything around us.

The added benefit for using this drone is that it will draw lines to where ever enemies are when we tell it to stay in a specific spot. We can strategically place this where ever we want so that we can see these lines, say we've got the high ground and the drone is set below us, we can see the lines drawn to where ever the enemies are coming from. Just helps keep track of everything or everyone.

Let's continue, mentioned earlier we aren't using Skill Tier for this build. Instead we're going to focus on Weapon Damage and Armor for our Core Attributes, along with some survivability attributes. In total we are going to have two Armor Cores and four Weapon Damage Cores. Please not that all of the gear is not fully God Rolled so there is still room for improvement in the pieces. I just really wanted to show you guys this build. I'm sure there are similar builds out there though. Our first gear piece is the Mask.

It could be better but all around it's a really good mask, especially since it gives me ten percent of my Critical Hit Chance already. The Mask itself is a Walker, Harris, and Co. and one piece gives you an added five percent weapon damage all the way around. I don't see these pieces in very many builds when inspecting other players and I'm not sure why, it's a very good gear set to use. This will also give us our first Weapon Core. The next we're going to look at the Chest Piece.

The next two pieces we're going to be looking at are both Belstone Armory pieces. One piece gives you one percent Armor Regen of your. This takes in account of how much Armor you have all together. The higher you're armor, the higher you can get your armor regen just from this one piece. Speaking of Armor, this piece gives us our first Armor Core. Similar to our Mask this also has Headshot Damage, which is crucial for our rifle in long ranged circumstances but instead of Critical Hit Chance it has Critical Hit Damage. You could change the Headshot Damage to Critical Hit Chance if you would like, I'm in the search for a chest piece with it and the Spotter Talent. Hey, look there's our Spotter Talent. This Talent amplifies weapon damage and skill damage by fifteen percent to enemies that have been pulsed. So as long as our Tech Drone can see them and is highlighting them, the enemies will receive an added fifteen percent damage on top of our base damage. Our next piece is the Holster, which I just stated is also Belstone.

Since we have two pieces of Belstone Armory we get an added attribute of ten percent of Armor On Kill on top of the Armor Regen. This piece also gives us our second Armor Core giving us one million armor. This gives six percent Critical Hit Chance, which is God Rolled and the max you can get on any piece of gear. It also has Critical Hit Damage of near eleven percent. Next piece we're going to look at is the backpack.

Okay, so this will be a little different than what I've seen a lot of people use these pieces for. I don't think most people change the base Armor Core to a Weapon Damage Core but I'm not most people and this gives us our second Weapon Damage Core. I did it like this because the original Armor Core was really low and I wanted to amplify my damage more and this was the perfect opportunity to do it. With one piece Gila Guard you get an added five percent Total Armor anyways. This was a pretty good backpack when I picked it and I was so happy for it. It's got added Armor Regen which is a big help and Critical Hit Chance of near max roll. Since it had Critical Hit Chance I added a Critical Hit Damage Mod to amplify that. This also has the Backpack Talent Vigilance, which increases your total weapon damage by twenty five percent when not taking damage for four seconds. Next we'll look at the gloves.

Our gloves are from the Grupo Sombra gear set, which one piece gives you fifteen percent Critical Hit Damage. Now, I try to use these gloves in probably all of my builds since they are God Rolled all the way through. It gives us our third Weapon Damage Core, an added twelve percent Critical Hit Damage, and six percent Critical Hit Chance. The next piece we're going to look at is our kneepads.

Our Kneepads are Ceska Vyroba. This gives us ten percent add Critical Hit Chance. I'm not too thrilled with this piece, wish it gave us more weapon damage and more Critical Hit Damage but it does give us our fourth and last Weapon Damage Core. Now it does give us more Armor Regen, which I'll show you later when we look at the stats. Right now the next two pieces we're looking at are the weapons. Finally, right?! The first weapon, since we're up close and personal is my favorite SMG with my favorite talent on a weapon.

Now this SIG MPX could be better, as you could probably tell. The weapon damage could be well over a hundred thousand if the SMG Damage was higher. Right now we're sitting at near twelve percent SMG Damage, thirteen percent Critical Hit Chance, and nice percent Damage to Targets out of Cover. Now the mods on this add onto the Critical Hit Chance and the Damage as well. The magazine mod adds an additional twenty rounds. Now the talent on this gun is where the magic really happens. The Talent is Ranger, which amplifies the damage out put by two percent every five meters from your target. Now I will explain a little more about this talent. Once you've reached the optimal range for the weapon it is on, it maintains the highest damage is reaches. Usually, once you've gotten past the optimal range of a weapon, the further away you are the less damage you do. The talent negates this by maintaining the damage you get. Our next weapon is our long ranged weapon.

I do wish I had a un-named version of this, also with Ranger but this weapon works well enough. This Rifle was used a lot when it first came out because it could one shot enemies and players. It's been nerfed a lot but it still is probably the most powerful rifle within the game to date. We're sitting at max rolled Rifle Damage, near max roll Critical Hit Damage for this gun, and max roll Damage to Armor. This is a really well rounded weapon, just wish it had Ranger on it instead of Perfect Lucky Shot, which isn't a bad talent. Basically, every time you miss a shot the bullet returns to the magazine as if you never missed.

Well that is all for now guys. Thank you so much for taking the time to check this out and I hope you guys have fun with this build like I have. Peace out and here's a few screenshots of the current stats for this build.

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