table top
Table top games take us back to the good ole gaming days, before we had to plug in to play.
The Counterspeller: Turning Off Your Enemy's Magic
Magic is one of the great powers in any fantasy RPG. It allows one to shape the face of the cosmos, to control the minds of a populace, to call lightning from the skies, or to render the most powerful warrior little more than a broken, mewling weakling. And while magic may be in short supply among one's enemies rather early in a campaign, spells and spell-like abilities are some of the most common tools used by antagonists once things really start rolling.
By Neal Litherland3 years ago in Gamers
Witch-Knights: Warriors of the Lost Gods
On the lost world of Arathia, hidden from the rest of the Multiverse, there was a terrible betrayal. One god, the Measurer, grown corrupt and tyrannical, cast his divine kin into an inescapable prison. From this well of infinite silence they could not hear or answer the prayers of their worshipers. Cut off from the gods, the holy warriors of this world could no longer use their priestly powers. The minions of the dark god of stone ruled with an iron fist, grinding away all joy from the lives of the people of Arathia. This was the start of the Grey Times, an era of endless toil, fear, and oppression.
By Samuel Wright3 years ago in Gamers
The History Of Microsoft In The Gaming Industry
Microsoft, synonymous with personal computers and ubiquitous software, might not be the first name that pops into your head when discussing video games. Yet, the tech giant has carved a significant niche for itself in the ever-evolving gaming landscape. This article delves into the often-surprising history of Microsoft in the gaming industry, from its tentative early steps to its current position as a major player.
By Mohamed Mahmoud3 years ago in Gamers
Ray Tracing in the Gaming Industry
For decades, game developers have been limited by the constraints of traditional rasterization techniques when it comes to visual effects and lighting simulations. But a new revolution is now underway that promises to deliver photorealistic virtual worlds: ray tracing. This groundbreaking technology traces the path of light to simulate reflections, refractions, global illumination and more - bringing visually stunning cinematic quality to real-time gaming.
By Mohamed Mahmoud3 years ago in Gamers
The History Of The PlayStation
In the early 1990s, the video game industry was dominated by Nintendo and Sega. The Super Nintendo and Genesis were battling for control of living rooms around the world. However, a small electronics company named Sony had bigger plans. While they had found success with the Walkman, they saw an opportunity in the emerging new frontier of gaming.
By Mohamed Mahmoud3 years ago in Gamers
Better Than A Plain +1
Magic items, especially the common ones, can get dull. If you have seen one +1 dagger, you have seen them all, right? Well, with a little work, you can make the weakest magic weapon interesting. Just ask yourself, who made these, and why? Add a few details and maybe a minor magical effect that makes the item stand out so that a player appreciates having it. You do not need to give every random item a backstory, but having a class of items that shares a reason for existing in a campaign makes them meaningful. Give items a place in a culture, a role that can create plot hooks or just be interesting. “These are from this culture and were made for this reason” reduces the sheer boredom of a random, nondescript magical item.
By Samuel Wright3 years ago in Gamers
Knights of the Silver Way: Warriors of the Mind and Will
As Chenk pulled his mount to a hover, the nervous beast beat its gelatinous wings in a rippling wave and whistled through its gill-sacks. Looking down into the seemingly endless chasm he was flying through at the illithid lair below, Chenk knew that hundreds of slaves were groaning under the yoke of telepathic oppression, living in barely suppressed horror at the daily prospect of a mind-flayer slicing open a skull at random to feed on the delicate gray meat of a brain. “Easy, Salathious,” Chenk whispered to his steed, “We’re not alone...”
By Samuel Wright3 years ago in Gamers
5 Tips For Making Better Fantasy Cults
Cults are a mainstay of our fantasy games, and while they are often some of the most important parts of a given campaign, they tend to fall apart if we put them under too much scrutiny. So if you're designing a cult for your upcoming game, consider some of the following tips!
By Neal Litherland3 years ago in Gamers
Knights of the Broken Blade: Ending War by Force
The two armies had been encamped at opposite ends of the bridge for days, occasionally making short forays against one another, periodically testing each other’s mettle while trying to find a way to gain the upper hand. Like most battles in this war, this one was futile and meaningless, and the real damage done by each host of warriors was to the local countryside as they pillaged nearby villages and farms for “provisions”. Neither side was willing to back down and let the other army seize the bridge across the winding river; but neither side had the strength to take it, so the siege lingered on…
By Samuel Wright3 years ago in Gamers







