Warzone 2.0 has Its Work Cut out for it.
Warzone 2.0 is overall worse than the previous Warzone. That’s it, that’s the video. Bye. Okay I’m kidding.
With the release of the new DMZ mode, as interested as I was to try that mode because it was brand new and a potentially different take on a Tarkov like experience (it isn’t which we went over in the previous video), I still was also interested to see what they did to update 2019’s take on a battle royale, Warzone. I remember during the summer seeing the COD event take place and watching a little bit of it, and for the most part from that small snippet of gameplay, it looked to be pretty faithful to the previous version. And while I did enjoy my time with Warzone, my biggest gripes with that game mode was how stupidly easy it was to get your loadout in the first five minutes and already be at endgame gear for that round. It pissed me off something fierce, and I know that’s kind of a hot and sacrilegious take on the mode, but I much prefer the BR style of finding a gun and having to scour the map for all the attachments, in order to make it really effective. I love that story narrative and the arc makes so much sense for a 30-minute mode like a battle royale. With loadouts, you never get that kind of story. And good luck trying to use the ground loot all the way to the final circle, because you’d most likely get beamed from across the map with the seasonally best in slot weapon with the VLK 4x scope. So, my major concern for the new Warzone was how they would deal with people getting two loadouts in one round.