Gamers logo

In-depth discussion of the potion function in Dark and Darker

Dark and Darker Potion Function Guide

By PattonVastPublished 8 months ago 3 min read
Like

Players can only avoid combat in Dark and Darker, and to win the battle, you must be very familiar with all the treatments available in the game. Understanding the healing mechanism can optimize combat to the greatest extent, which is very important for players. The following content discusses the healing calculation mechanism for different types of healing, as well as the best healing spells and effects for different classes to use.

Calculation mechanism for different treatment types

There are many healing props in Dark and Darker, including Potion of Healing, Campfire, Bandage, etc. These props require the use of Dark and Darker Gold Buy. Please prepare the necessary healing props before the battle, which can effectively improve the chance of survival.

Potion of Health: Often referred to as the Potion of Healing, the total health provided by this potion is enhanced by 50% with the "+Physical Healing" stat. This means that for every +1 physical healing you gain from armor or trinkets, you will heal an additional 0.5 health in total, rather than each time you heal.

Campfire: Campfire's healing effect is calculated in ticks and scaled by 100% of its "+Physical Healing" value. At its base, Campfire heals three health points per second. However, with the right equipment, this speed can be significantly increased.

Bandage, Troll's Blood, and Surgical Kit: Contrary to popular belief, these items do not benefit from the "+Physical Healing" or "+Magical Healing" modifiers.

But Troll's blood scales with physical healing like the potions do. But it is less noticeable since it heals 100 health over 100 seconds. With ten physical healing, for example, it might restore 105 health in total.

Rest: Resting without a Campfire will not be affected by any healing modifiers.

A slight correction, as Troll Blood does scale with +Physical Heal, with total healing scaled by 50%. Therefore, +10 Physical Healing will give you 105 health over 100 seconds instead of 100.

The second wind treatment does scale with length, not 50% of the total duration of the scaling! I initially didn't stack enough Willpower to see the difference since your health is rounded to the nearest whole number. Still, after throwing in some Dark and Darker Gold, I increased the buff duration to 9% to see the healing effect An increase of 9%. It may also require at least enough buff to pass one tick.

Healing spells for different professions

Warlock profession

Torture Mastery: This perk allows healing via the damage-per-second ticks of Curse of Pain and Power of Sacrifice. It is measured as "+Magical Healing" and is classified as a Magic Spell. Torment Mastery's healing per hit has been reduced to 25%.

Life Drain: This spell benefits from any magic damage, including "+Additional" and "+True Magic Damage," all with a 50% scaling. It's worth noting that the highest magic healing rate in the game can be achieved through life drain.

Pastoral Profession

Lesser Healing and Holy Light: Both spells gain 100% scaling from any "+Magic Healing" and a magic bonus from Will.

Sanctuary: This channeled spell has a magic healing ratio of 50%.

Bards and Body Healing

For Bards, "+Physical Healing" benefits explicitly from the "Happy Hour" perk with 100% scaling. The bard's other healing ability, Serenity, is not affected by magic or physical healing.

anger and body therapy

Rangers benefit from "+Physical Healing" via their "Field Ration" skill, which also has 100% scaling per charge.

Warriors and Barbarians

The healing effects of "Warrior's Second Wind" and "Victory Blow," as well as the Barbarian's "Morale Boost" and "Blood Exchange," are strictly controlled by maximum health and do not benefit from any additional healing modifiers—benefit from.

Through these data analysis, it is not difficult to see that "+Magic Healing" mainly affects warlocks and priests, while "+Physical Healing" affects the skills of bards and rangers, as well as some practical items such as campfires and health potions. These mechanics may change as the game world evolves and new classes are introduced. It is crucial for players to stay current and make informed decisions when trading for Dark and Darker Gold or purchasing healing gear.

rpgmmoadventure games
Like

About the Creator

Reader insights

Be the first to share your insights about this piece.

How does it work?

Add your insights

Comments

There are no comments for this story

Be the first to respond and start the conversation.

Sign in to comment

    Find us on social media

    Miscellaneous links

    • Explore
    • Contact
    • Privacy Policy
    • Terms of Use
    • Support

    © 2024 Creatd, Inc. All Rights Reserved.