'D&D' Session Two - Faction Quests and a New House
The journey of Chazrael Teadrinker continues.
I had so much fun playing Dungeons and Dragons with the motley crew of buddies at the local mall, I decided to go back for a second session. This post is a brief synopsis of the adventure and contains minor spoilers for Dungeons and Dragons: Waterdeep Dragon Heist.
The makeup of the group was the same as the week before, except for the absence of the cleric Ox who was absent. A player who started with a tiefling warlock changed his character to an orc barbarian with a six intelligence who thought he was a wizard. The character change resulted in several comedic moments throughout the night.
The adventure left off from the previous week where the party found the nobleman we were searching for.
The combat session was short since the big boss fled the scene, leaving an low-level wizard’s apprentice. After the orc dealt most of the damage my halfling ranger, Chazrael Teadrinker made the killing blow with his arrow, officially ending the first chapter of the adventure.
The Inn at Trollskull Alley
The group brought the nobleman back to Volo, who in lieu of gold gave the party to a deed to an inn at Trollskull Alley. The building needed upkeep, and contained a poltergeist who became quite helpful in cleaning the building and babysitting the orc.
After some discussion, we as a group decided to make the necessary repairs and run the inn as a business.
One of the cool aspects of Waterdeep Dragon Heist is it allows players to run a business in addition to the exploration and questing. It brought back fun memories of an old campaign I played back in 2005.
In the first day of cleaning the building, a new member joined the party—a variant human fighter named Irvine who quickly became a valuable asset to the team.
The majority of the session focused on the group completing different faction quests.
Waterdeep Dragon Heist includes four villainous factions, along with other organizations located in the Forgotten Realms in order to earn renown. The dungeon master made sure each character had at least one quest for a faction.
Being a ranger, Chaz was contacted by the Emerald Enclave, who asked him to investigate reports of a scarecrow terrifying farmers. With three party members by his side, Chaz ventured into the fields and found one construct.
Chaz and the group returned to Waterdeep, only for the Enclave to inform him of more attacks from scarecrows. He and the group returned to the field and quickly dispatched of the constructs.
One of the more interesting quests involved the Lord’s Alliance, who contacted the dark elf paladin named Z’Ress, and requested her aid in escorting the Dungsweepers Guild as they worked through the streets.
For 10 days, Chaz, the fighter, Bon-Bon the gnome warlock, and the paladin watched the Dungsweepers and in case residents caused trouble. While the paladin was fine with helping the guild, both the fighter and Chaz were growing restless of the inactivity. On the 10th day, a carrion crawler burst through the street and attacked the city watch, much to the excitement of the restless Chaz and Irvine.
There are only two faction quests the groups needs to finish. First, is Bon-Bon’s mission for the Order of the Gauntlet. I have decided to have Chaz go with her since she helped him in his Emerald Enclave Mission.
The final mission is for Force Grey, and the entire group has to participate. This is going to be fun as a player because I love the concept of Force Grey.
Force Grey, also known as the Grey Hands, are a fighting force who works directly for Waterdeep. The organization is only called upon for dangerous threats to the city because they tend to leave a lot of collateral damage to property. They are essentially Waterdeep’s SWAT team.
I first learned about Force Grey in 3.5 and I fell in love with the group. In fantasy, local law enforcement like Force Grey are fodder for the villains, or they are made to appear aloof and underpowered in order for the heroes to shine. Force Grey adds sizzle to what normally would be an inept fighting force.
Force Grey has gained prominence due in part to the live play series Force Grey, which features Matt Mercer as the dungeon master. Similar to shows like Dice, Camera, Action, the series follows the current D&D storyline and features well known actors playing characters.
Chazrael the Monster Slayer
Once the session was finished, the DM announced everyone leveled up, which brought Chaz to level 3.
At third level, rangers pick the archetype for their class for what will be their role for the remainder of the game. While the Players Handbook includes the hunter and beastmaster archetypes, there are different options for players to explore.
With Chaz, I’m leaning toward the Monster Slayer archetype, which was introduced in Xanathar Guide to Everything. As a Monster Slayer, Chaz would dedicate himself into fighting supernatural monsters like vampires, fey, and demons.
This archetype would fit with the original backstory I had for the character before I brought him to D&D, and his favored enemy is fiends.
Since the campaign is taking place in a city rather than a forest, I want to give Chaz an archetype that will benefit him outside of a forest setting.
While I have to wait until next Wednesday for the third session, there is another D&D Adventure League session happening in downtown Spokane on Monday that I am debating whether or not to join.
I start training for my new job the next day and I want to get plenty of rest before my first day of work.
On the other hand, the opportunity to create another character and play with a new group is almost too good to pass up.