Gamers logo

Almost Heaven, West Virginia ...

A Whimsical Exploration of Fallout 76

By Mack DevlinPublished 12 months ago 3 min read
1
Almost Heaven, West Virginia ...
Photo by Csaba Bakos on Unsplash

Fellow wasteland wanderers, buckle up because we’re about to embark on a whimsical romp through the radioactive hills of “Fallout 76.” This Fallout entry is an MMO, which to the uninitiated, translates to "Massive Multiplayer Oh-Boy-I-Hope-That's-Friendly," and not just because the title is so long it could double as a word in German.

In "Fallout 76," the folks at Bethesda decided to rip the script apart and let us - the players - write our own story. The game drops us into the vast wilderness of post-nuclear West Virginia with little more than a party hat, a firm pat on the back, and a Vault-Tec-assured “Good luck!” And boy, are we going to need it.

First off, let’s talk setting. Appalachia is so beautifully rendered that you can almost forget about the two-headed deer grazing placidly beside a mutated stream. It’s like a postcard, if postcards also featured irradiated monstrosities. Indeed, the game captures West Virginia’s charm with a loving attention to detail that'll make you want to kick back on a rocking chair, sip some Nuka-Cola, and enjoy the view - provided you're not being chased by a Scorchbeast.

And speaking of critters, "Fallout 76" adds a few homegrown horrors to its bestiary, like the nightmarish Mothman and the colossal Grafton Monster. Yes, nothing quite says 'Appalachian charm' like an oversized, angry lamp-fanatic moth, or a gargantuan mud-man with anger management issues. It’s truly a nature lover's paradise, if said nature lover also happens to have a minigun.

The game also introduces us to the Construction and Assembly Mobile Platform (C.A.M.P), a snazzy gadget that lets you build bases. This means you can finally live your dream of becoming a post-apocalyptic interior designer, provided you don’t mind your living room being occasionally trashed by super mutants. Who knew the end of the world could feel so cozy?

Now, onto the multiplayer aspect. "Fallout 76" invites you to meet new people, and by "meet," I mean "pray they’re not the shoot-first-ask-questions-never type." It’s a novel take on Fallout’s "War never changes" motto. This time, the war involves less calculated strategy and more panicked yelling over voice chat as you and your pals scramble away from a rampaging Deathclaw.

And then there’s the nuclear missiles. Nothing screams 'social gaming' quite like gathering your buddies, decrypting some launch codes, and gleefully turning a chunk of the map into your personal glowing death zone. It's a bonding experience that's truly... explosive.

It's true that "Fallout 76" had its hiccups at launch. The game originally had fewer human characters than a nature documentary, and players were less than thrilled about holotapes replacing dialogues. But Bethesda, to their credit, listened. The "Wastelanders" update was their equivalent of a Valentine's Day "I'm sorry" card, complete with a box of NPC-shaped chocolates.

As of now, "Fallout 76" is like a glowing one – it might be a bit rough around the edges and scary on first encounter, but give it a chance, and it just might grow on you. The game gives us a world where we can shape our own stories. It’s about the thrill of exploring the unknown, surviving against the odds, and occasionally, nuking a friend’s base because they stole your last can of Cram.

Sure, it's not always sunshine and daisies (or rather, radstorms and mutfruit) in Appalachia. But if there's one thing "Fallout 76" captures perfectly, it's the series' spirit of resilience, the joy of emerging from the vault and facing the brave new world head-on, even if that world has a few more giant bats than we'd prefer.

mmo
1

About the Creator

Mack Devlin

Writer, educator, and follower of Christ. Passionate about social justice. Living with a disability has taught me that knowledge is strength.

We are curators of emotions, explorers of the human psyche, and custodians of the narrative.

Reader insights

Be the first to share your insights about this piece.

How does it work?

Add your insights

Comments (1)

Sign in to comment
  • Frankie Martinelli9 months ago

    I loved this, I've never been so infuriated by a game before yet I can't stop playing it!

Find us on social media

Miscellaneous links

  • Explore
  • Contact
  • Privacy Policy
  • Terms of Use
  • Support

© 2024 Creatd, Inc. All Rights Reserved.