Game designers and scientists collectively view games (board, card and digital) as an underused medium for children and adults to engage with science, and learn innovative technical concepts. In a broader trend, researchers have even begun to assume the role of game developer and create independent games (#Indiegames) that allow users to navigate consequences of core scientific phenomena, including antibiotic resistance and climate change, in an interactive gaming experience.
Isaac Asimov, Master of the robotics science fiction genre, imagined a future set in the robotic age where humans coexist peacefully alongside master machines designed to comply with the three laws of robotics, ensuring humans have the "upper hand" in the new, new world.
Creating nano and micro-scale robots to assist biomedical interventions in humans is a relatively young research field receiving copious amounts of interest within scientific research and Sci-Fi.
The computing memory required to store ongoing data in biomedicine is now estimated to exceed the computing challenges of running YouTube and Twitter.
Re-wiring gene networks of a natural biological cell for customized behavior has promising applications in biomedicine and biotechnology, made possible via a broad field of science known as - synthetic biology.
In light of recent physics reports on the discovery of a new state of quantum matter formed in the lab known as ‘time crystals’ with foreseeable applications in quantum computing, the concept of quantum computing is fast becoming common parlance. It is, after all, 2017 and there is perhaps no better time for quantum leaps of awareness than right now. As a recent article published on Nature further outlines, with quantum leaps, bit by bit, quantum computers have arrived at a point where they are beginning to challenge their classical counterparts. This post is a simple, side-by-side comparison of classical computing vs. quantum computing.