The Fight in the Knight (Beginnings)
There was an unruly beast in the days of old One that ravaged the lands wherever it went It had claws as sharp as swords And eyes as red as its blood
(A Joke) A Short Thesis on Why Hostage Situations Should Not Be in 'Rainbow Six Siege'
Hostage situations in Rainbow Six Siege provide players with the ability to simulate what happens during real life hostage crises. It also allows players to test their tactical skills and awareness as they must down enemy players while protecting/rescuing the hostage, and at the same time trying not to injure the hostage. While this is competitive and fun to play, there are some good reasons as to why it should not be in the game.
Attempted Slam Poetry
The shots of the gun The worry of who's won Not to mention the engines that run Or when this will all be done The cameras that click
Not Running, Not Anymore
A soft yet beautiful birth To a pair of loving parents Full of promise, the babe holds But wait, none can rejoice For a threat is fast approaching
The Unguided Missile
The rocket, the missile Launched from the base Its intentions unclear Blasting high into the sky Towards a great unknown
The Monsters That Draw Near
The beasts walk down the path Seemingly unwavered, unopposed All those who attempt to stand in their path crumble to the ground
Answering the Call to Be Better
Call of Duty is one of the most well known first person shooters out there and has one of the largest fanbases as well. That being said, there are players that are veterans and know the mechanics and the storylines of the game inside out. There are also those with, well, much to learn—to say the least. I've watched multiple gameplays of Call of Duty, have had the privilege of playing a few of the games from the series and there are few things I've managed to learn.
The dying embers of originality Soon to be snuffed by the waters of rehashed content The new fire set ablaze by the short-lived sparks of passion