Small writer and artist who spends a lot of their time stuck in books, the past, and probably a library.
Currently I'm working on my debut novel What's Normal Here, a historical/fantasy romance.
Trying when You Expect to Fail
It's almost 11 PM on a constant countdown to June 25th. I've spent the day exposing myself to two languages without much break in between and feel disheartened. On the 25th, I enter a country I have never been to before and start learning a language that frankly scares me. It's the unknown and the fear of difficult situations rolled up into a bundle and that's terrifying.
Hooded Crows are Real and other Discoveries of an American
To say that me and my friend in Germany have been planning what to do while I'm in Potsdam for a week and a half would be a quiet understatement. Instead, she's spent several mornings (my middle of the nights) walking around her neighborhood, with her phone showing the various sights and sounds around her.
Lucky Charms for Rent
Our story starts on a day like any other. Only I'm buying Lucky Charms to pay for my rent in Germany. Come June 25th, I wont be in the United States anymore. From the beginning, I wanted to document what my travels would look like. The sprawling nature of what it would take to study abroad escaped me.
The 'Evilest Wizard' is a Better Minion
If anyone recognizes the name John Dee, it's likely for one of two reasons. Either they read the Secrets of the Immortal Nicolas Flamel by Michael Scott or they've played a video game with an evil wizard/necromancer/alchemist. There is rarely a middle ground. (Middle ground could potentially include another book or maybe even a movie, but those are unicorns and I refuse to believe those people exists.)
In the Defense of Walking Simulators
You're potentially familiar with the genre of games named 'Walking Simulators.' If you're not, then it may be slightly tricky to define them. The more basic definition is that they are a genre of game that does what it says on the tin. You can walk around in some virtual setting and that's it. Some expansions might have some form of quest or otherwise, but the basic form is that you are walking and that you are playing a simulation.
Once, far away and long ago, there was a little family, who lived just beyond the dark pine forest, and it included only a mother, dressed all in red, and a pretty little daughter of no-more than twelve, dressed all in white. They lived in a little cottage, with only room enough for two. The mother-in-red wanted no more children, but she had grown an apple tree in the garden in the front of the house, which held apples only she would pick.