Blizzard Entertainment is famous around the world for the high-quality games they produce; from the successful Warcraft/World of Warcraft franchise and its multiple expansions of gameplay, the Diablo Trilogy, and the StarCraft franchise, the video game producers struck gold once again when they created a first-person shooter (FPS for short) hero-based game that spans three main gaming platforms: PC, Xbox One, and PS4. Overwatch, released on May 24, 2016, hit the gaming community with intricate game play, characterization, and a storyline that slowly but surely reveals itself one clip at a time. As an avid player of the game myself, I quickly fell into the rabbit hole that is this hero shooter FPS where much of the game is defined by the characters and their individual attributes instead of merely aiming a gun and hoping to hit the mark.
One of my least favorite childhood memories took place in middle school (I believe I had just reached the tail end of the 6th grade) during gym class. An interesting thing about my middle school was the fact that students were required to take physical education and health each year without fail. This was my first time taking a gym class with people I did not necessarily grow up with and that put me on high alert and made me instantly feel a sense of anxiety.