monster
Monsters and horror go hand in hand; explore horrific creatures, beasts and hairy scaries like Freddy Krueger, Frankenstein and far beyond.
A Vampyre Story (2008) Review
As far as point & click games go, this one is rather standard in terms of gameplay and mechanics. Easy enough to understand and move Mona around the castle she lives in. Though instead of gathering items and placing them in bottomless pockets, they’re placed in a bottomless coffin. An appropriate twist. In addition to what Mona carries, she also makes notes of items she wants to save for later, and the ‘ghosts’ of those items appear in the coffin as well. When the need arises, she can teleport to one of those objects and use them. An interesting concept I hadn’t seen before. For a game made in 2008, A Vampyre Story had quite a few things going for it story-wise. I can also appreciate the details of all the backgrounds in and outside of the castle. These include a chandelier hanging over a long table in the dining room, stained glass windows in the library, and a snow-covered bridge against a moonlit sky. I’m reminded of old 2D Disney movies where the backgrounds are stagnant but beautiful.
By Allison 'AllieV' Van Oirschotabout a year ago in Horror
THE WHISPERING WALLS OF BLACKFIELD ASYLUM
By Silas Blackwood Dr. Eleanor Shaw had read every file, studied every case history, and yet nothing could have prepared her for Blackfield Asylum. The abandoned psychiatric hospital loomed at the end of a crumbling road, its brick facade choked by ivy, its barred windows staring like hollow eyes. It was the last place Eleanor wanted to be, but the university’s research grant—and her own stubborn curiosity—had dragged her here. "Six months," the department head had said. *"Document the architecture, the patient records, anything that could help our study on 20th-century mental health practices."* But Blackfield had other plans. THE FIRST NIGHT Eleanor set up her equipment in the old staff lounge—a dusty room with peeling yellow wallpaper and the faint, metallic scent of something long since dried into the floorboards. Her first recording was routine: "October 3rd, 10:17 PM. Initial survey of the west wing. No signs of structural collapse. Minor rodent activity. No—" A sound cut her off. A whisper. Not from the hallway. Not from the vents. From the wall behind her. A woman’s voice, so close it could have been leaning over her shoulder: "You shouldn’t be here." Eleanor spun, her flashlight beam slicing through the dark. Nothing. Just cracked plaster and a single, rusted nail jutting from the wall like a broken tooth. She played back the recording. Silence. "Stress," she told herself. "Echoes. Old buildings settle." But then she noticed the writing. Scratched into the wallpaper, so faint she’d missed it before: "THEY MADE US INTO THE WALLS." THE SECOND WEEK The whispers grew louder. Eleanor would wake to the sound of weeping in the walls, of fingernails dragging slowly, deliberately, down the other side of the plaster. Her camera captured shadows where none should be—figures slumped in corners, faces pressed against doorways, all vanishing the moment she turned. Then came the patient records. Blackfield hadn’t just housed the mentally ill. It had experimented on them. Electroshock therapy. Ice baths. Surgeries that left patients hollowed out and docile. One file stood out: Patient #447 - "The Whispering Woman" "Subject claims the walls speak to her. Begs to be moved. Attempts to claw through plaster result in severe lacerations. After 72 hours of isolation, subject found deceased. Autopsy notes: ‘Vocal cords shredded. As if she screamed until they tore.’" Eleanor’s blood ran cold. Because now, in the dead of night, she could hear it too— The walls weren’t whispering. They were screaming. Muffled. Distant. But undeniably human. And they were getting louder. THE FINAL RECORDING The university found Eleanor’s equipment three weeks later. Her notes were meticulous—right up until the last entry. The final audio file was mostly static, but beneath the noise, a voice can be heard: Eleanor’s. Terrified. "They’re not in the walls— THEY ARE THE WALLS. The doctors… they didn’t just bury the bodies. They BUILT with them— Oh God, I can see the faces in the plaster— THEY’RE LOOKING AT ME—" Then, a wet, crunching sound. And a new voice. Not a whisper. A chorus. "Stay with us." The camera was recovered from the basement, its lens cracked, its last image a blur of peeling wallpaper—and what might be a hand, reaching out. As for Eleanor? The police found no trace. But the next research team swears… Sometimes, when the asylum falls silent… The walls breathe.
By Silas Blackwoodabout a year ago in Horror
Night Teeth: Volume IV
The Bloody Evolution of a Cult Vampire Saga The Night Teeth series has carved its name into the modern vampire genre with its sleek visuals, neon-noir aesthetic, and high-octane action. Now, with Volume IV, the franchise takes a darker, deeper dive into its mythos—blending urban horror, crime thriller elements, and a fresh wave of undead intrigue. This article explores everything we know (and theorize) about Night Teeth: Volume IV, from its plot leaks, returning characters, stylistic shifts, and how it fits into the growing vampire renaissance in film and TV. • What Is Night Teeth? A Quick Recap
By Silas Blackwoodabout a year ago in Horror
The Crying Man
A shadowy figure appears in the dead of night, his face obscured, his body wracked with silent sobs. Witnesses describe an overwhelming sense of despair in his presence—a grief so profound it lingers long after he vanishes. This is The Crying Man, a modern urban legend that has surfaced in ghost stories, paranormal encounters, and even government conspiracy theories across the world. But who—or what—is he? A lost spirit? A psychological manifestation of collective sorrow? Or something far more sinister? This article explores the origins, reported encounters, and possible explanations behind one of the most haunting figures in contemporary folklore.
By Silas Blackwoodabout a year ago in Horror
When Reality Stops
Stan, a 55-year-old traveling salesman, is a Bostonian through and through. The Red Sox, Patriots, Celtics and Bruins are the only teams worth rooting for. In Stan’s world change can never be a good thing. His third-floor walkup apartment is the same one he and a fellow student originally rented while attending Suffolk University 35 years ago. The roommate moved on, Stan did not. Why leave a place he knows.
By Mark Gagnonabout a year ago in Horror
The Midnight Visitor
The clock struck twelve, and the rain poured relentlessly against the windowpanes. Sarah sat alone in her dimly lit living room, a half-finished cup of tea growing cold in her hands. The storm outside rattled the old house, its creaking floors and groaning pipes making her uneasy.
By Shahriar Shihababout a year ago in Horror
The Capuchin Crypts
Introduction Beneath the unassuming Church of Santa Maria della Concezione dei Cappuccini in Rome lies one of the most hauntingly beautiful sites in the world—the Capuchin Crypts. This subterranean ossuary contains the skeletal remains of over 3,700 Capuchin friars, meticulously arranged into intricate patterns, chandeliers, and even full-body displays. Created between the 17th and 19th centuries, the crypts serve as both a sacred burial site and a memento mori, reminding visitors of life’s fleeting nature.
By Silas Blackwoodabout a year ago in Horror






