Latest Stories
Most recently published stories in Horror.
Seventh Floor
The seventh floor shows you things. Impossible things. At first I thought the old-timers were crazy. Almost everyone that had been with the company for over 20 years refused to go to the seventh floor. They said the building didn't like it. I always figured it was some shared private joke among them; the kind of inside joke the secrets of which are revealed to anyone who reaches a certain tenure, as long as they also possess a countenance that makes them appear as individuals trustworthy of this most guarded punchline. But when I finally got the promotion I'd spent years chasing, they all stopped talking to me.
By Nathan Sandersabout a year ago in Horror
The House That Screams at Night
Prologue: The Village That Forgot How to Sleep In a remote corner of Bangladesh, far from the noise of the cities, there lies a small village called Shonir Gaon. Serene fields, winding rivers, and chirping crickets make it seem like paradise during the day. But as the sun sinks beyond the horizon, a heavy silence descends.
By FH STORYLINE about a year ago in Horror
The Whispering Hollow
The town of Black Hollow was a place forgotten by time. Tucked deep within the Appalachian Mountains, it was a cluster of rotting houses, rusted fences, and a single winding road that led in but never seemed to lead out. The townsfolk spoke in hushed tones, their eyes darting toward the woods whenever the wind picked up. They knew better than to wander into the forest after dark. But Daniel Carter didn’t believe in superstitions. A freelance journalist chasing his next big story, Daniel had come to Black Hollow after hearing whispers of disappearances—hunters, hikers, even children—vanishing without a trace. The locals refused to speak on record, but their fear was palpable. That only made him more determined. His first night in town, he checked into the only inn, a crumbling structure with sagging floors and flickering lights. The innkeeper, an old man with milky eyes, handed him a rusted key. “Don’t go out after sunset,” the man wheezed. “Especially not near the hollow.” Daniel smirked. “Why not?” The old man leaned in, his breath sour with decay. “Because they don’t like visitors.” That night, Daniel lay awake, listening to the wind howl through the trees. The inn groaned like a dying beast. Just as he was about to drift off, a sound cut through the silence—a whisper, right outside his window. “Daniel…” He bolted upright. The voice was soft, feminine, almost pleading. He crept to the window and peered out. The moon cast an eerie glow over the empty street. Nothing moved. Then, from the edge of the forest, a figure emerged. A woman in a tattered white dress, her skin pale as bone, stood motionless, staring at him. Her lips didn’t move, but the whisper came again. “Come to the hollow…” Before he could react, she turned and vanished into the trees. The next morning, Daniel asked around town. The few people he encountered shut their doors in his face. Finally, an elderly woman, Mrs. Grady, took pity on him. “You saw her, didn’t you?” she muttered, clutching a rosary. “The White Lady.” “Who is she?” Daniel pressed. Mrs. Grady’s hands trembled. “Years ago, a woman named Eliza Mayfield lived here. She fell in love with a traveler, bore his child. When he abandoned her, the town… dealt with her. They called her a witch. Drove her into the hollow. She cursed them with her dying breath.” “And the disappearances?” The old woman’s eyes darkened. “She takes them. One by one. Drawn by her whispers, lured into the hollow… where the trees hunger.” That night, Daniel returned to his room, his mind racing. He didn’t believe in ghosts. There had to be a logical explanation—a serial killer, a cult, something. Then, at midnight, the whispers began again. “Daniel… come to me…” This time, they weren’t just outside. They were inside the room. His breath hitched as the temperature plummeted. Frost crept across the window. The door creaked open on its own. And there she stood—Eliza Mayfield. Her hollow eyes locked onto his, her lips curling into a grotesque smile. “You want the truth… follow me.” Against every instinct screaming at him to run, Daniel found himself stepping forward. The forest swallowed him whole. The trees twisted unnaturally, their branches like skeletal fingers. The air reeked of damp earth and rotting flesh. Eliza glided ahead, just out of reach, her dress fluttering though there was no wind. Then, the ground gave way. Daniel stumbled into a clearing—the hollow. Bones littered the earth. Skulls stared from the roots of gnarled trees. And in the center stood Eliza, her arms outstretched. “Join us,” she whispered. The trees moved. Branches slithered like snakes, wrapping around his legs, his arms. He screamed as they dragged him down, the earth parting like a hungry maw. The last thing he saw was Eliza’s face, inches from his, her hollow eyes filling with blackness. “Now you’ll never leave.” Back in town, the innkeeper sighed as he marked another name in his ledger. Daniel Carter. Missing. Outside, the wind carried whispers through the trees. And deep in the hollow, a new voice joined the chorus of the lost. THE END.
By Silas Blackwoodabout a year ago in Horror
The Bells. Content Warning.
He was in a city he did not know, it was late at night or early morning, the sky was a foggy black, and the streets were in a permanent zone of twilight. There were people on the street, walking alone, but he could not make out their faces; they were hooded, masked or in shadows, and avoiding others, so he was doing the same.
By Mike Singleton 💜 Mikeydred about a year ago in Horror
The Last Broadcast
By 2195, humanity had mastered the oceans almost as well as the skies. Underwater cities thrived beneath the waves, connected by tunnels and domes made of transparent alloys. But the ocean remained a mystery, a dark abyss hiding secrets no one dared to explore.
By Razu Islam – Lifestyle & Futuristic Writerabout a year ago in Horror
Echoes from the Void
The year was 2180. Humanity had expanded far beyond Earth, sending probes deep into the uncharted blackness of space. The most ambitious of these was the Odyssey-9, a probe designed to explore the mysterious dark region beyond the Kuiper Belt.
By Razu Islam – Lifestyle & Futuristic Writerabout a year ago in Horror
Room 314
The SkyeLine Grand was once the most luxurious hotel in New Manhattan. A marvel of automation, the entire building was run by a hyper-intelligent AI named VALA. From check-in to meals, cleaning to entertainment, everything was handled seamlessly. It was the kind of place where even billionaires came to feel spoiled.
By Razu Islam – Lifestyle & Futuristic Writerabout a year ago in Horror
Where The Talent Haunts
“For a long time, I continue to reflect about yesterday and what happened in the past,” the player told the slot machine before heading outside, encountering the wooden boardwalk, where horses left the amusement bathing turf, and enjoyed the surf below, “It was they who told me go to the desert, populate the area, it’s not that bad, it’s,”
By Marc OBrienabout a year ago in Horror
A Deep Dive into "Tales from the Crypt"
Who remembers Tales from the Crypt? I sure as hell remember enjoying this series as a kid. Yeah, you read that right. I wasn't your typical elementary school aged TV viewer back in the 90s. Yes, I watched the kid friendly stuff, but I also dove in to horror very early. I was watching Pet Sematary by age five, Phantasm II and Child's Play by age six, and Tales from the Crypt caught my eye by the time I reached age nine. I do love this show and a lot of what comes with it, so let's take a deep dive into this amazing series.
By Clyde E. Dawkinsabout a year ago in Horror
A Vampyre Story (2008) Review
As far as point & click games go, this one is rather standard in terms of gameplay and mechanics. Easy enough to understand and move Mona around the castle she lives in. Though instead of gathering items and placing them in bottomless pockets, they’re placed in a bottomless coffin. An appropriate twist. In addition to what Mona carries, she also makes notes of items she wants to save for later, and the ‘ghosts’ of those items appear in the coffin as well. When the need arises, she can teleport to one of those objects and use them. An interesting concept I hadn’t seen before. For a game made in 2008, A Vampyre Story had quite a few things going for it story-wise. I can also appreciate the details of all the backgrounds in and outside of the castle. These include a chandelier hanging over a long table in the dining room, stained glass windows in the library, and a snow-covered bridge against a moonlit sky. I’m reminded of old 2D Disney movies where the backgrounds are stagnant but beautiful.
By Allison 'AllieV' Van Oirschotabout a year ago in Horror







