Gamers logo

What We Actually Want From EA Sports FC 27

FC 26 had its moments, but FC 27 needs to fix the basics, not just add shiny new modes, if it wants to win fans back.

By Matt AbelhomPublished 4 months ago • 5 min read
EA SPORTS FC 27 - Image credit: fifplay

FC 26 came in with a lot of goodwill. EA leaned hard on the "we hear you" messaging, rolled out gameplay presets, player archetypes, and a beefed-up Rush mode, and for a few weeks it genuinely felt like the series had turned a corner. Then the shine wore off. Defenders started switching off at the worst possible moments, through balls began doing their own thing, server lag crept back in, and Ultimate Team packs once again felt like the real "main mode" EA cares about. Career Mode just sat there feeling pretty much untouched.

So with FC 27 reportedly landing in late September 2026 (according to FIFPlay), here's what would actually make this the year people stop saying "maybe next year."

Fix the basics before adding anything flashy

This is the boring one, but it's the most important. A huge chunk of the FC 26 feedback on the official forums boils down to the same handful of issues: passes and through balls not going where you aim them, AI defenders ball watching instead of tracking runners, and input delay during busy online periods. None of that gets fixed by a new game mode or a shinier menu.

If FC 27 ships with the same "cheap goal" defending bugs and the same connection hiccups during peak hours, no amount of new content is going to save it in the eyes of the competitive crowd. Tightening up core defensive AI and getting passing to actually respond the way the analog stick says it should would do more for the game's reputation than any single new feature.

An Ultimate Team economy that doesn't feel predatory

FUT is the financial engine of the franchise and everyone knows it, but the pack odds and pay-to-win perception have gotten worse rather than better. Reviewers of FC 26 specifically called out FUT as more pay-to-win than ever, even while praising the on-pitch improvements. People aren't asking EA to make FUT free or charity-tier generous. They just want a mode where grinding objectives and SBCs feels like a viable path to a competitive squad, not a slow motion advert for pack bundles.

One feature that ties directly into this is the rumored FUT Gallery, a collection book style system that FIFPlay and other outlets have been covering as one of the new additions coming to FC 27. The idea is that you'd be able to send your Ultimate Team cards off to get graded, with stronger cards earning higher grades, and those cards then go into a permanent collection rather than just sitting in your club waiting to be used in an SBC. If it works the way it's been described, it could actually be a nice counterbalance to everything above. Instead of every old card being worthless filler the moment a better version drops, there's finally a reason to hang onto cards and build something that feels personal, not just another grind toward the next pack opening.

Career Mode finally gets some real love

Career Mode has been the "we'll get to it eventually" mode for years, and FC 26 didn't really change that. A genuinely deeper manager experience would mean better press conferences and board interactions, more realistic transfer AI (no more clubs randomly bidding silly money for backup right backs), proper dynamic potential for youth players, and staff roles that actually matter. That alone would bring back a lot of players who've drifted toward Football Manager for their single-player fix.

The Grounds: exciting, but it needs to add to the game, not distract from it

The biggest rumor swirling around FC 27 is a new open-world social hub, reportedly called "The Grounds." Based on leaks, it sounds like something between FIFA Street and NBA 2K's "The City": a persistent hub where you can wander around, hit small-sided pitches, customize your look, and take part in themed events tied to real competitions like the Champions League, possibly with its own season pass style progression track.

On paper this could be great. It gives Ultimate Team and Career players a shared social space and a more personal connection to their created player. But it's also exactly the kind of feature that can swallow a development cycle and leave gameplay fundamentals untouched. If The Grounds launches polished while defending and passing are still broken, it'll be remembered as a distraction rather than an addition. Done right though, paired with the rumored return of The Journey's Alex Hunter, it could give the series a bit of personality back, which is something it's been missing since the story modes disappeared.

Bring back the stadiums and licenses fans actually miss

Leaks have pointed to Camp Nou returning (timely, given Barcelona's real-world stadium situation), along with the addition of the Asian Cup and the return of Mexico's Liga MX. None of these are headline "gameplay" features, but authenticity has always been the series' biggest selling point, and these are exactly the kind of licenses that make a squad list or a Career Mode save feel like the real thing. More leagues, more accurate kits, more iconic grounds. It's low risk, high reward content that the community keeps asking for.

Smarter matchmaking and an end to the "scripted" feeling

Whether or not EA actually scripts outcomes (the company has denied it repeatedly), the perception among a huge slice of the player base is that momentum swings, AI reaction times, and even refereeing decisions feel manipulated to keep matches "exciting." Clearer communication about how matchmaking and difficulty scaling actually work, plus visible and consistent physics, would go a long way toward rebuilding trust even if the underlying systems don't change drastically.

On that note, here's a smaller idea that could actually help with the refereeing complaints specifically. Footballizer, the free web-based football game, has a Referee Mode where you play through matches from the official's perspective, making the calls yourself instead of just reacting to them. FC has never really let players step into that role. Even a lightweight version of it, where you occasionally have to make a foul or offside call from the referee's view, could go a long way toward making people understand why certain decisions get made, and would take some of the heat off the "the ref is rigged against me" complaints that show up every year.

Cross-gen cutoff, handled fairly

There's talk that FC 27 could be the point where EA finally drops PS4 and Xbox One support, focusing fully on PS5, Xbox Series X/S, Switch 2, and PC. That's probably overdue from a technical standpoint since last-gen versions have held back animation and AI work for years. But if it happens, EA needs to be upfront about it early instead of burying it in the fine print of a pre-order page.

esports

About the Creator

Enjoyed the story? Support the Creator.

Subscribe for free to receive all their stories in your feed.

Subscribe For Free

Reader insights

Comments

There are no comments for this story

Be the first to respond and start the conversation.

Sign in to comment
    Written by Matt Abelhom