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The Legend Of Zelda: Skyward Sword Hd Review

by Jingjing Wang 2 months ago in product review

Zelda games have always been about exploring worlds that seem huge, and discovering little corners and caves to tell all about

Zelda games have always been about exploring worlds that seem huge, and discovering little corners and caves to tell all about. They have ventured into 3D space before they have, with Ocarina of Time focusing on grandiose plots and dungeons, but in Skyward Sword this sense of discovery seems to have disappeared into the background and broken the series focus on exploration. In 2011, Nintendo reforged The Legend of Zelda with the shake of the Wii Remote, but with the Sword of Heaven you feel like you're losing sight of the forests and trees to focus on the spinning sword waves, and the adventurous reach of the series is also lost.

What remains of Skyward Sword in HD is a fantastic journey through beautiful and diverse locations, puzzles and dungeons, unforgettable characters and one of the best stories in the Zelda series. As a fan of Zelda since 2011, I never thought the game would stand side by side with the show's giants, such as Ocarina of Time and The Wind Waker. It changes over time and after Nintendo has implemented numerous nips and tucks in the HD version I'm still not sure, but suffice to say that I'm surprised that Skyward Sword finally had a second chance.

Skyward Sword HD is a tedious, high-quality game that looks modern, but a bit steep for one of the revised Wii games for full price. It's nice to have a traditional 3D Zelda game on the Switch instead of a remastered one, but if you're hungry for another Zelda series game, it's not recommended for Skyward Sword. I would recommend a remaster, but these remasters include The Wind Waker HD and Twilight Princess HD, both remasters released by Nintendo for the Wii U.

If you are only here as a gateway to The Legend of Zelda: Breath of the Wild, the first thing to note is that the skyward sword is in many ways the sharpest sword in the bunch. Released to mark the 25th anniversary of the Games in 2011, it is slavish to a fault and plays like a Greatest Hits album that came out of nowhere rather than taking risks. Breath is a better video game than Skyward's Sword in almost every way, but if you've been immersed in it for hundreds of hours, there's no need to cancel a sequel, as it provides an entertaining connection to Zelda's past.

These elements pay tribute to the many Legend of Zelda games that have appeared before Skyward Sword, but they also mean that players accustomed to gliding through the epic journey of 2017 could be stifled.

Skyward Sword HD is the second game in the series after A Link Between Worlds to run with silky 60fps on the Nintendo 3DS. It flies with The Wind Waker and Twilight Princess on the Wii U remaster. Unlike these two other Zelda games, the cartoon brightness of Windwaker and the darker, more realistic style of artwork of Twilight Princess combine to make a livelier sequel to the franchise.

Some of the most memorable characters, such as Ghirahim, the flamboyant and sadistic demon lord, and Groose, the stupid jock who has a crush on Zelda, make the cutscenes and dialogue as entertaining as they are. Skyward Sword is brilliant in a way that the other Zelda games are not, thanks to its cunning combat, well-built dungeons, and heartfelt story of coping with fate. Those who go back and play the other games will be grateful that they were let go in a world full of surprises and found their own pace, which led to surprises.

Following the typical dungeon dive formula, you will spend most of your time exploring colorful areas in Skyward Sword HD, collecting ingenious new gadgets and solving simple puzzles as you make your way through all kinds of cartoon monsters. There are some fantastic highlights, such as the time-shifting pirate game Sand Dungeon but there are also an unforgettable number of Faron Woods areas that feel like something I've played hundreds of times in another Zelda game.

That's not to say dungeons are not fun; they're the best part of any Zelda game, and Skyward Sword HD is no exception. The Legend of Zelda games are rarely worse than the others, and although some entries in Nintendo's epic action adventure series contain so much craftsmanship and creativity, some of them are simply bad compared to others.

The reality is that the games are more technical than they should be in terms of their control, but you have to take the time to get a grip on them.

The result is a steady improvement of your sword that makes Skyward Sword look more like a role-playing game than a typical adventure game. On the Switch, the game runs in handheld and dock mode with 60 frames per second and showcases anime-inspired characters and environments in intense and beautiful detail. The world layout and Skyofts surfaces feel like something out of Airborne or The Wind Waker, both my favourite games.

I've always had a soft spot for Skyward Sword, but I've always insisted that the stiff motion controls on the Wii eclipsed the superlative of Zelda games. When the Wii was launched, Twilight Princess was at its best as a GameCube game with motion control. Despite the controller's problems, it is still a beautiful, addictive game full of interesting puzzles, intense battles and heartfelt characters.

The original Wii title was one of the first games to use Wii Motion Control which provides a better directional accuracy than Nintendo's motion-controlled consoles. Theoretically, the motion controls are cool because they allow Link to swing his sword more precisely and different enemies anticipate and react to the direction of your punches. However, there is a trade-off in controlling the game camera with this handheld control system.

To use the button control mode, you must hold down the left bumper to access the full camera control with the right stick. We are sure that you already know that you have full control of the in-game camera in HD, but use of motion controls with the left stick gives complete freedom in what you want to watch, which is a huge change that makes the game look much more modern and free.

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Jingjing Wang

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