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The Future of Virtual Reality (VR)

What will become of Virtual Reality

By Salman AzharPublished 3 years ago 7 min read
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The Future of Virtual Reality (VR)
Photo by Michael Dziedzic on Unsplash

Introduction

What exactly is virtual reality? It’s a whole new world out there, one that many people might have never seen before. Virtual Reality gives you the opportunity to delve into a different realm of entertainment and experience things from all sorts of perspectives. With advancements in technology and an increasing demand for more immersive forms of media consumption, VR has become increasingly popular despite its first major release being over 25 years ago.

In order to get started with this amazing form of multimedia immersion, you will need something called hardware which replaces your natural vision with artificially created images meant to stimulate your senses – it may sound simple but there are actually quite a few technical aspects involved in making VR work.

This is a long and winding road that has lead us to this point. From the earliest days of cinema, we’ve had an affair with technology which enables transportation from our realities into alternate ones - whether it be as passive viewers or active participants in something new and different; fantastical virtual reality (VR) experiences are no exception. In fact, they might just be THE final frontier when it comes to immersive worlds like these!

VR has been around for decades. However, the recent introduction of AR technology is revolutionizing VR in a new way. Many consider it to be an augmented reality where virtual graphics are layered on top of real-world objects; however, VR plunges its users into an entirely artificial space that blurs the line between digital and physical realities by immersing them completely with computer generated images (CGI). In other words: Augmented Reality makes you feel like what’s happening isn't fake while Virtual Reality can make things seem 100% realistic! It's not just about visual aspects but also audio experiences too - which means gamers will have more opportunities than ever before to experience their favorite games as they were meant to be played!

Did you know that the first recorded use of VR is from 1987? In other words, we've had more than 30 years to work out all the kinks and perfect it. But what about now in 2017? Nowadays there are new developments coming every day! It's like a whole world has opened up for us with endless possibilities on how to experience life through virtual reality goggles or headsets.

More likely than not, you have already been introduced to Virtual Reality at some point—whether it’s a simple Google Cardboard style app where your head movements give you 360-degree views inside video games; clunky googles (or even smelly helmets) necessary for playing said videogames; something so immersive it takes away your breath. VR is a computer-generated 3D environment that can be interacted with by the user in real-time – giving them interaction and control over an artificial world.

VR was a hot topic in 2016, but the majority of consumers never took to it like wildfire. Instead, first-generation products from tech companies were met with mixed reviews and lackluster sales due largely to their high price point. VR enthusiasts continue on today as some impressive steps have been taken by Oculus Rift, HTC Vive & Playstation VR - all while waiting for that killer app (or gadget) that will finally take off!

While technology giants such as Facebook's Occulus rift or Sony’s PlayStation Quest continued forward towards Virtual Reality gaming dominance last year despite lukewarm consumer interest during the previous few years; these pioneers are still awaiting what they hope is “the" product: one that can help push virtual reality into mainstream adoption.

The future of Virtual Reality is limitless. VR may be in its infancy, but the potential it has to change our lives as consumers could make it a significant innovation that we have yet to see reach full fruition. We need only look at some current shortcomings for which there needs to be further developed before this technology can live up to expectations and fully realize what virtual reality was meant for - immersing us into new worlds with immersive experiences like nothing else before them.

The future of Virtual Reality is a question that has yet to be answered. But we know it will have limitless potential if the next generation VR devices can address some current shortcomings in the technology. What are some of the challenges faced?

Virtual Reality is a hot topic in the entertainment industry right now. But as of today, there are three major hurdles that VR must overcome before it becomes ubiquitous: investment cost, usability and time constraints on use. Let’s break these down one by one to better understand what they mean for all us big-time tech junkies out there!

1. Investment

With the VR industry looking more and more like an arms race, it’s getting tougher to justify spending hundreds of dollars on a device that can only do one thing.

Virtual Reality has become the next new thing in gaming. But, for those who are not tech-savvy or gamers and do not have money to spare - it is just too expensive; starting at $500+. The only people that can afford this now would be early adopters of technology like hard-core gamers and folks with a real passion for new technologies.

One would think a headset capable of transporting you into an entirely different world could be expensive but if anything it may cost less than previous generations due to its low production requirements in comparison. As more companies make their way into this space-based industry we can expect prices will drop even further as competition heats up among manufacturers like PlayStation or Xbox. Sony and HTC are hoping that driving down the cost of hardware will make it more accessible for us, but what about software? The good news is all major players in this industry have a strategy to address accessibility.

There is another way

Sugarfishing is a company that uses Google Cardboard and smartphones to bring Virtual Reality content into our lives. Sugarfish are using a simple cross-platform approach which doesn't require heavy investments in hardware or software, it just requires the user to put their phone inside of the viewer for glasses. There's no need for big graphics cards or powerful computers with this process because users can travel around the world simply by putting their smartphone within these viewers – easy.

2. Usability

In recent years, virtual reality (VR) has emerged as a new technology that promises to revolutionize video games. However, though it seems like VR is poised for success on the horizon of gaming, there are also many who question its use in practicality and effectiveness from early reviews. While some tech experts praise the immersive experience offered by current-generation products such as Oculus Rift or Sony PlayStation's Project Morpheus Headset--the latter promising true 360 degree tracking with motion sensors--others say these headsets make their users clumsy at best; dizzy and disoriented more often than not even when using them inside your home where you should be able to walk around freely without running into things. There are still concerns about what’s right now even the jury seems out about VR even though traditional console manufacturers like Sony, Microsoft & Nintendo are all getting involved in the industry

In my opinion, this is the issue facing VR at the moment. The technology has been advertised and hyped by many; yet audiences don't seem to be ready to adopt new experiences in their homes as a replacement for existing forms of entertainment. It might just take time (as with most things)

3. Time

Do people not want to put on a bulky headset or hold some weird controller that has been strapped onto their hands? Maybe. Is VR just not easy enough for them, maybe because they have never tried it before? Definitely! So here we are at our second hurdle… People haven't had time yet. But there is an interesting solution emerging and while this may sound like something from the future, 360º video puts you in another world without all of those pesky headsets and controllers so why don't we take advantage of that now!?

While it is admittedly less immersive and generally more fun than VR, the 360-degree video offers a fantastic way for companies like Facebook, Google & Samsung to bring their products or services directly into people's homes. All they need are some mobile phones with apps on them and you have yourself an affordable virtual experience that was never before possible!

VR is a powerful tool that has the potential to change how we interact with technology. VR experiences can make us feel like any scenario in which you want to be involved, from visiting another planet or learning about new cultures. The topic VR gaming is also emerging, and new companies are investing in grabbing the market as it has great potential. One example is Platri IT, which had recently released their first game Earth Gaurd Eygpt. You are truly given an all-access pass into whatever interest there may be and this will only grow as time progresses.

Or do we usually look for these answers in the wrong place? Will they eventually appear on our phones? Perhaps the pioneers of virtual reality, just like their predecessors, will soon find each other to develop new equipment so that we can experience it without using anything. On our heads or faces; just tie the phone to the box?

What do you think? – Would love to see your comments on it.

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