Gamers logo

The Division 2: The Talents

The Ultimate Guide to The Division 2

By Jesse NancePublished 3 years ago 6 min read
Like

So along with the gear and attributes being the basis of your Agent, the talents on your chest and backpack play a very big part in how you play the game. The Talent, the attributes, and the type of gear you use all coincide and create a playstyle that differs from player to player. Something that you need to think about when creating a build is how all of your attributes, the pieces of gear you choose, and how the talents all work together. Some talents work well together and others not so much, it just depends on what you are trying to go for with how you would like to play the game.

Chest Talents

Braced - While in cover weapon handling is increased by +45%.

Efficient - Using an armor kit has 50% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%.

Empathic Resolve - Repairing an ally increases their total weapon and skill damage by 3% - 15% for 20 seconds. 1% - 7% if healing yourself. Effectiveness of this talent is increased per skill tier.

Entrench - If you are below 30% armor, headshots from cover repair 20% of your armor. Cooldown is 3 seconds.

Explosive Delivery - Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Damage scales per skill tier dealing 25% - 100% damage of a concussion grenade.

Focus - Increases total weapon damage by 5% every second you are aiming down a scope that is 8xMagnification or higher, limit is 50%.

Glass Cannon - All damage you deal is amplified by 25%. All damage you take is amplified by 50%.

Gunslinger - Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you swap your weapon while it is active.

Headhunter - After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 125% of that killing blow's damage. Damage is capped at 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Intimidate - While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10 meters.

Kinetic Momentum - When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Stacks are lost when on cooldown.

Mad Bomber - Grenade radius is increased by +50%. Grenades that kill an enemy are refunded. Grenades can now explode earlier by holding the fire button longer. Gain +15% bonus armor while aiming grenades.

Obliterate - Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.

Overwatch - After staying in cover for 10 seconds, you and your allies total weapon and skill damage is increased by 12%, as long as you remain in cover or in a cover to cover move.

Protected Reload - Gain +20% bonus armor while reloading. Grants 0% - 18% of your armor as bonus armor to all other allies when they are reloading, based on your Armor Core attributes.

Reassigned - Killing an enemy adds 1 round of a random special ammo into your sidearm.

Skilled - Skill kills have a 25% to reset skill cooldowns.

Spark - Damaging enemies with a skill increases total weapon damage by 15% for 15 seconds.

Spotter - Amplifies total weapon and skill damage by 15% pulsed enemies.

Tag Team - The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds.

Tamper Proof - Enemies that walk within 3m of your hive, turret, or remote pulse are shocked.

Trauma - Applies blind to an enemy hit in the head, Cooldown is 30 seconds. Applies bleed to an enemy hit in the chest. Cooldown is 30 seconds.

Unbreakable - When your armor is depleted, it's repaired 95% of your total armor.

Vanguard - Deploying a shield makes it invulnerable for 5 seconds. and grants 45% of your armor as bonus armor to all allies for 20 seconds. Cooldown is 25 seconds.

Backpack Talents

Adrenaline Rush - Whenever you are within 10 meters of an enemy, gain 20% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown is 5 seconds.

Bloodsucker - Killing an enemy adds and refreshes a stack of +10% bonus armor for 10s. Max stack is 10.

Calculated - Kills from cover reduce skill cooldowns by 10%.

Clutch - If you are below 15% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor over 4 to 10 seconds. This is based on your number of Weapon Damage Cores.

Combined Arms - Shooting an enemy increases total skill damage by 25% for 3 seconds.

Companion - While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%.

Composure - While in cover, increases total weapon damage by 15%.

Concussion - Headshots increase total weapon damage by 10% for 1.5seconds and 5 seconds for marksman rifles. Headshot kills increase total weapon damage by 15% for 10 seconds.

Creeping Death - When you apply a status effect it is also applies to all enemies within 8m of your target. Cooldown is 15 seconds.

Energize - Using an armor kit grants +1 Skill Tier for 15 seconds. If already at skill tier 6, you're granted overcharge. Cooldown is 60 seconds.

Galvanize - Applying blind, ensnare, confuse, or shock to an enemy grants 40% of your armor as bonus armor to allies within 20 meters of that enemy for 10 seconds.

Leadership - Performing a cover to cover grants 15% of your total armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds.

Opportunistic - Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds. Requires a Marksman Rifle or a Shotgun to be drawn.

Overclock - Allies within 7 meters of your deployed skills, gain +25% reload speed and reduces their active cooldowns by 0.2 seconds each second.

Protector - When your shield is damaged, you gain +5% bonus armor and all other allies gain 15% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds.

Safeguard - While at full armor, increases total skill repair by 100%.

Shock and Awe - Applying a status effect to an enemy increases total skill damage and repair by 20% for 20 seconds.

Tech Support - Skill kills increases total skill damage by 25% for 20 seconds.

Unstoppable Force - Killing an enemy increases weapon damage by 5% for 15 seconds. Stacks up to 5 times.

Versatile - Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different. 35% to enemies within 15 meters for Shotguns and SMGs. 35% to enemies further than 25 meters for Rifles and Marksman Rifles. 10% to enemies between 15 - 25 meters for LMGs and Assault Rifles.

Vigilance - Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.

Wicked - Applying a status effect increases total weapon damage by 18% for 20 seconds.

gear
Like

About the Creator

Reader insights

Be the first to share your insights about this piece.

How does it work?

Add your insights

Comments

There are no comments for this story

Be the first to respond and start the conversation.

Sign in to comment

    Find us on social media

    Miscellaneous links

    • Explore
    • Contact
    • Privacy Policy
    • Terms of Use
    • Support

    © 2024 Creatd, Inc. All Rights Reserved.