What's old is new again; rediscover retro video games and explore vintage-inspired reboots of the all-time classics.
How Text-Based Games Can Heal Our Attention Spans
There is increasing evidence, subjective and otherwise, to conclude that Generations Z and Millennials have a difficult time focusing on any one task at hand. The overwhelming reason is attributed to the ubiquity of "screens"—be it cellphones, laptops, or the comfort of the black mirror that is omnipresent in most everyone's living room (and sometimes bedroom).
ADOM (Ancient Domains of Mystery): How 15,000 Lines of Code Changed RPGs
Life hasn't been the most exciting lately. I love to travel, so naturally, the shutdown that brought 2020 to a halt has forced me to take up, well, less-preferred means of adventuring. One such method is to explore the open worlds of video games that were ideated before I was born.
Donkey Kong Country 2
This is my favorite classic SNES game, but probably not for the reason that you think. I know all of you reading this are likely aware of the legendary status of this game. Nintendo was behind in releasing their new console, the Ultra 64, and they needed to release top quality games on the SNES to compete. There long-time rival, SEGA and a newcomer competitor Sony had both brought new more powerful 32-bit consoles to market the Sony PlayStation in particular was turning out to be a real success. Nintendo needed to convince consumers that their older and less powerful console was still a competitor in the market. Indeed 1995 would see the release of some of the best games to grace the hardware in its history. Games like Yoshi’s Island, Chrono Trigger and of course Donkey Kong Country 2: Diddy’s Kong Quest.
In Praise of Instruction Manuals
There was a time in my life when I kept better care of my video game instruction manuals than many people do of their books. I was certainly better organized when it came to them, with a carefully chosen spot for each one. The console manuals sat in a plastic carrier, separated by system, occupying a nook under the table that held the consoles. The PC manuals, being larger, were in a magazine holder in the closet a few feet away. At a moment, I could find any of them, along with maps, reference cards, mini-posters, and any of the other detritus that might tumble out of a game box.
The Ethics of Save Files
A seldom remarked upon quirk of video games in the 90's was that if you rented a game, you might also find yourself in possession of a fragment of someone else's free time in the form of a save file. This might represent a hour of that person's time or fifty, played across a single evening or piecemeal over weeks. But for the duration of the rental, you had absolute control over this frozen span of time, with the power to use, abuse, or dispose of it as you wished - all while knowing that soon, another person would have the same control over your time.
The Value of Reboots
The epic value of reboots is that it gives us a chance to re-experience art through different mediums. Like viewing Starry Starry Night in VR, or
‘Own’ Your Kids On The Oregon Trail
Do your little pagans tease you’re over the hill? Cannot keep up? Fumbling fat thumbs to blame? Then challenge those… angels… to a race along The Oregon Trail, or get ahead in life in Jones in the Fast Lane, and can they save the Lemmings?
Confessions of an Old Gamer
As I crept closer to the crevice, I knew that a giant orc was waiting on the other side. He was much stronger than me and my puny bow, but I was hoping to get lucky with a headshot. I peeked around the corner and tried to aim without aggroing the beast when…
How I Rediscovered My Lost Joy For Video Games During The Pandemic
Joy is defined as "a great feeling of pleasure and happiness." Many things throughout your life can bring you joy. Friends, travel, sports, and exercise are just a few of the many experiences in my life that have brought me joy. There is also one particular experience that continued to be a joyous experience throughout my life. Well, that is until adulthood, and responsibilities changed everything. But would that joyful experience be gone forever? Due to an unseen predicament, I would reunite with the joy that kept my heart warm for so many years. Before I dive into what happened, let me take you back to the very beginning.
Was The Amiga a Games Machine?
When I first bought my Atari STE in 1990 I was looking forward to the machine many said would rival the Amiga when it came to games. After all the Amiga had the advantage of hardware scrolling and the ability to display thirty-two colours on the screen compared to the ST’s sixteen. Well, we got the hardware scrolling and the colours looked good, but still limited to sixteen colours at any one time. We were also treated to the new STE DMA sound chip and the impressive STE only game Obsession which blew the earlier ST games right out of the water. Sadly, apart from a few impressive demos, the STE only saw a small selection of software that would show off the new features so never became a real contender for the Amiga. Therefore the Amiga continued to enjoy its victory with many titles programmed to use its better colour palette and sound chip.
Kaged In The Pitt: The (1995) Lorrd Raiden
Discovering The Newest EarthRealm_II Champions: Enter EarthRealm_II. In this planet's dimension, new inhabitants have begun occupying the planet's space, many of which happened to be unique aliens and mystic creature warriors. Overtime new factions began forming, rebels molded together, and the rise against the oppressors began in this new era. There were two outcasts in this era who defected from both alliances and chose a separate path of their own. One of these rebels went by the name Turok; he was the biological twisted brother of Nightwolf from Outworld. With the combined strength of these brothers, the animality abilities the two provided allowed them to shapeshifter at will in EarthRealm_II. Once known as a guardian and protector of EarthRealm_II -- Lorrd Raiden now stood amongst blood and soot from the destruction within the thunder gods' vicinity. In the attempt to locate this realm's source of chaos Raiden created an electric force field to protect his physical self while the thunder god attempted to astral project with sacred meditation techniques passed down by the Elder gods. Lorrd Raiden had been born with the ability to manipulate time and space over certain elements such as electricity.
Why We Still Play Retro Games
I’ve had many discussions with people who ask me why I am still playing retro games when there are newer games that are visually better on the market. Why am I still interested in playing old arcade classics such as Donkey Kong or Mr. Do. Why have I spent a lot of time tracking down games I used to play on systems such as the Atari St, Spectrum, and Amiga when I can just buy a PS4 and play these amazing games with fancy graphics and effects. What have older games and systems got that the latest consoles haven’t?