Dead By Daylight is the top asymmetric horror game on the market. All though it is on the top, it has several problems that can be fixed. the game currently has issues with map design, balance issues, and "strategy" issues.
Animal Crossing: New Horizons has bought out a level of creativity in all of us that we didn’t know we had. Although the items the game gives you are almost all inclined towards your typical, cute-sy, fairy-esque island, sometimes you need to mix it up a bit. As an avid lover of all things horror, I set out on a mission to make my island the spookiest island I could manage. For anybody else who loves horror and wants to add it to their ACNH island, here’s some tips I picked up along the way! If you’re looking for something specific, you can ctrl+f to jump to: island names, villagers, clothing, furniture, area ideas and custom designs
The Last of Us is my favorite game ever made. It’s a masterpiece with compelling characters, a story that is fleshed out with meaningful themes, and a complex world filled with tragedy, but even more so, hope and redemption.
Pathologic 2 is a game I found on sale unexpectedly - and I fell in love. Or those heart palpatations were the sheer panic of the game's day system closing in from the word go; I couldn't tell you.
What pains me the most about the 'Next Gen' & 'Current Gen' consoles is their distinct lack of backward compatibility. I won't lie it often infuriates me as it seems like a deliberate ploy so that gamers need to repurchase an old game. More often than not the old game is exclusively available for download so the gamer doesn't even get a box with instructions to get the most out of the game. As a collector this really does annoy me and I'm sure it annoys many other gamers out there too. It forces great consoles like the Playstation 3 to become retro a lot quicker than they need to. Great games like the one I'm reviewing today are then re-packaged much to the expense of the customer and much to the delight of industry juggernauts like Sony and Microsoft.
You arrive at a dimly lit carnival, the joyous screams of children echoing throughout the grounds. They’re broken for a moment by the horrifying grunt of your first assailant. A clown, demented and twisted by whatever supernatural horrors await, swipes at you. Your only escape is through the ominous facade of a clown’s head, its teeth sharpened and its eyes glowing under a neon hue. Rushing through its mouth, you hope to escape the monstrosity at your heels, unaware that you’ve run right into your very own East Coast Nightmares.
In my mind (as someone who’s got zero knowledge on how game development works or how to do it) there’s two main aspects of game design:
In May 2020, Naughy Dog is once again immersing us into the dark, dreary, and depressing world of The Last of Us. With the focus primarily on Ellie, now grown and full of rage, the highly anticipated follow-up is sure to be just as emotionally charged as the original. It is Naughty Dog, after all, a developer known for drawing raw emotion from its fanbase.
For ages I have been obsessed with decoding the mystery of this franchise. I've seen all the play-throughs, watched all of the Game Theorist videos, and filled notebooks with my ramblings trying to puzzle it all out.
Hello, and welcome back to The Great Debates where Freddy and Jason are getting the long awaited rematch.
Well, it's here: October has come to a close with the celebration of Halloween and it's time to close out my spooky content. I wanted to end on a high note... of sorts... and do something different.
What it is about this game that makes players return to it again and again? Why do players still hold this game in high regard as not only the best horror video game, but the best video game of all time? What is it about this game that frightens you, depresses you, disturbs you, and haunts you? And why, after you turn off the PC or console after finishing the game, does the story resonate in your mind so vividly?