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Microsoft Flight Simulator Review

Microsoft Flight Simulator is not a game you will spend hours playing if you are not a fan of hardcore simulation games

By Jingjing WangPublished 3 years ago 4 min read
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Most a la carte deals cost between a few dollars and up to $50. Players control aircraft like Cessnas and huge passenger jets like the Airbus A320. The diversity is excellent for Air Force vets, but I was a little disappointed with the military aircraft.

Microsoft Flight Simulator is not a game you will spend hours playing if you are not a fan of hardcore simulation games. Flying an airplane is difficult and requires thousands of dollars and hundreds of hours of training. For some players, the joy of the game comes down to how much they want to get involved in the tiny flight mechanics of the games.

Microsoft Flight Simulator is not a game that will excite everyone with cutting-edge technology and graphics for the ultimate immersive experience, but if you are in its demographic core, you will love it. It is a work of love, with realism and attention to detail, which makes it an indispensable purchase for any Flight Sim fan. It also houses players who just want to get into the air without the hassle.

With the standard button layout, take-off, landing, turning, acceleration and other basic movements are possible, but if you are an aviation fan and want one of the most detailed cockpits of the flight simulator, there is a detailed set of tutorials. Similar to an amateur flight simulator, the tutorial segments of Microsoft Flight Simulators are divided into sequences that allow players new to the game to learn basic controls, flight instruments and other topics that are necessary to fly and end with a takeoff and landing test. With the new Microsoft Flight Simulator hitting Xbox Game Pass and PC on the launch day and the upcoming Xbox Series X in the future, many feel that Microsoft will include him in its latest game launch to showcase its new console that can mimic Halo Infinite, and that is exactly what we have here.

For a hardcore simulation game, Microsoft Flight Simulator is not suitable for everyone. In fact, I cannot tell you the last game I played with this simulated flight physics. But the length of time it takes to recreate the cockpit and the general control of the aircraft is amazing, and the commitment to realism will captivate aviation fans.

Generated from Microsoft's extensive world map database, it is a close look through the window of a real plane where you are flying. I came across landscapes in which trees give way to flat, low-resolution textures that look ugly in places, and more than 400 world cities, some replicated by photogrammetry, others constructed with Bing maps, and still others reminiscent of Lego-like models of villages. In London, another London landmark is represented.

The 2020 edition was launched by developer Asobo Studios in collaboration with Microsoft, which is sure to bring a whole new generation of fans on board. No doubt Asobo will expand its list of Replicated Cities, allowing third-party modeling and simulation specialists to create and distribute their own cities models for use in the gaming market where users can populate their favorite places (at no additional cost, of course). The dedication remains to realistic simulation and flying over real cities, mountains and landmarks is a gaming experience that goes beyond anything you can do in any other medium.

Players discover a vibrant world where they can see cars moving along roads and animals roaming the earth. It is a game that is alive, but at the same time every journey the player takes feels like a journey. The tutorials are blunt, but the game is best when it appeals to those who have their heads in the clouds.

It feels good to get to know the characteristics of your plane and watch the sunset as violet star petals emerge. To lose yourself feels like sitting in the captain's seat, staring at a mass of flashing warning lights, and just wanting to find out. And I'm confident that most people will feel the same way if they're willing to give the game a shot.

I discovered this the hard way when I crashed while trying to get a closer look at Mount Everest Base Camp. Controller support helps bridge the gap by reducing the basics on a limited number of inputs, but it's still in the meantime a casual experience.

Microsoft Flight Simulator on Xbox Series X delivers crisp, upscale 4K, and this Xbox iteration delivers a solid 30fps 1080p target, perfect for a smoother experience. On my notebooks Intel Core i7-8750H with 32 GB RAM and a Nvidia RTX 2060 (the recommended specification) it was difficult to get more than 20 frames per second at high or medium graphics settings in London. Some of the modern trappings - beautiful satellite-influenced images, iconic landmarks and a reliable Microsoft presentation - make this more reminiscent of Forza Motorsport than a precise simulator experience for aviation enthusiasts.

I play in 4K HDR and am excited after developing my own modest PC with a 1080p screen. After a few days of solid flying and dozens of hours last year on the Microsoft Flight Simulator, I still breathe and stare at the sunset over the mouth of the Thames Estuary, at the glorious moments when breaking the thick, stormy cloud cover in the sky or at the smooth and smooth steering of an airplane ascent. The attention to detail in the interiors of the aircraft, recreated with laser scans of real things instead of produced documents or CAD drawings, is precise.

Released in 1982, the title has now gone through 12 reps, each using the latest technologies and game trends. One of the few real next-gen games available on Microsoft's new machines does more than the trick. Ask me why I'm so fascinated by the new version of the Xbox console series, which comes out tomorrow on Game Pass.

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