“Baldur’s Gate 3" Calls Out Every AAA Game Developer
Larian Studios just raised the standard of a quality video game

The video game industry is going through an existential midlife crisis with the release of Baldur’s Gate 3. The D&D inspired fantasy role-playing game developed and published by Larian Studios is earning universal praise from both critics and fans alike, becoming one of the most played games on Steam with over 800,000 concurrent players.
With the release of what many say is the best game of 2023, Baldur’s Gate 3 has sparked an intense debate between game developers and its players, because if a game studio with about 450 employees can make an absolute masterpiece without any problems, why can’t development studios with five times the budget, size, and personnel can’t do that?
Is Baldur’s Gate 3 That Good?
Before we can dive right into this existential online debate, we have to go over how Baldur’s Gate 3 is being recognized as a masterpiece. Baldur’s Gate 3 not only features a rich Dungeons and Dragons inspired storyline where players can embark on a grand fantasy adventure, but the game also features the following things:
- Extremely detailed character customization
- 12 character classes to choose from
- 11 playable races to choose from and 23 possible subraces to further customize your character with
- 11 possible background stories for your character
- 46 possible subclasses that players can further specialize in
- Over 174 hours in cinematics
- Over 600 spells and actions to fight against your enemies
- 8 possible NPC’s that you can romance (so far)
- Hundreds and possibly thousands of different dialogue choices/actions you can make in game
- Both single player and multiplayer capabilities
Keep in mind, the game did not break in any sort of way when it was launched and the developers did not had to implement a series of updates throughout its first week. Baldur’s Gate 3 is receiving universal praise, because it is running smoothly and everybody on Steam are shocked over the amount of things you can do in game.
The fact that a mid sized game developer like Larian Studios was able to pull this off without anything going wrong is almost unheard of, because it almost feels like a decade ago when a video game earned this much praise without any glitches, microtransactions, and failed promises. Which begs the question: “How come AAA studios can’t produce this kind of quality?”
The AAA Excuse
When it comes to failed or mixed reactions at a game’s launch, there are a number of things that AAA studios place the blame on. For Cyberpunk 2077, CDProjekt Red said that they didn’t have enough time. For Destiny 2, Bungie said they said they didn’t have enough personnel and budget. For every other game developer out there, they keep saying how “game development is a long and difficult process”.

Nobody out there is denying how difficult game development can be, but the fact remains that so many AAA video games have faced criticism for making questionable creative decisions. Diablo Immortal, Destiny 2, and Overwatch 2 all have questionable microtransactions models that forces players to pay for content that should’ve been unlockable just by playing the game.
The most notable and enraging example is Bungie who just released a State of the Game blog for Destiny 2. The blog addresses the game’s current health and previews changes, improvements, and new content for the future. In this blog, the developers blatantly ignore all the most requested features fans want such as new maps to PVP modes and new unlockable seasonal armor. Their reason for not doing any of these things is because ‘nobody uses/plays it and it is too challenging to make and maintain.’

The fact that many AAA studios developed this habit of promising new free content and then going back on them in the form of seasonal battlepasses and microtransactions is not only maddening, but is causing fatigue to players everywhere. What’s even more maddening is that game developers are criticizing Baldur’s Gate 3 for its quality.
Why Game Developers Are Hating On Baldur’s Gate 3
The tweet that started it all was from Xalavier Nelson Jr., the head developer of Strange Scaffold Studios who pointed out that Baldur’s Gate 3 should not serve as the new standard of gaming, because the time, effort, and cost to make a game like that is unrealistic.

Soon after the tweet, many other game developers from all over chimed in their two cents, and defended the current standards of video games and explained how developers should not be pressured to live up to what they believe is an impossible standard.
This obviously enraged players and even critics all around because everybody is tired of the current status quo. People desperately want game developers to release new fun content that is not put together by duck tape and filled to the brim with microtransactions.

Just by looking at the reviews of Baldur’s Gate 3 on Steam, you can feel everyone’s frustrations of being continually disappointed by other games they have played in the past and are lashing out at developers who defend this poor standard.
You would think developers would not only praise what Baldur’s Gate 3 did, but would be inspired to put in the time and effort to make their games “that good”. It didn’t unfortunately and many AAA developers are still making subpar content that is reliant on a model that measures a game’s success based on player engagement.
So Is The Bar Raised?
Baldur’s Gate 3 showed everyone how good video games can be when made right. Whether or not this inspires the industry to improve their standards is entirely theoretical, because if developers continue to release half finished products, fans will eventually stop buying and playing all together.

Not even remakes and remasters of fan favorite titles are at the level of quality that people are expecting anymore, so ultimately it’s going to come down to what is going to break first: the low standard or the entire video game industry.
What do you think? Should game developers take notes from Baldur’s Gate 3 or is the industry doomed? If you liked what you read, be sure to follow for more related content!
About the Creator
Jay Kobayashi
A starving writer from LA who aspires to be plagiarized one day. I like to write about academic pieces that identifies philosophy and psychology in pop culture, and sometimes random fun pieces that interests me or the algorithm!
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