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6 Essential Tips For Successful Mobile Game Development

Gaming is one of the fastest growing industries, with over 2.8 billion gamer worldwide. Creating interactive video games for individuals and groups requires an interesting combination of technical and creative skills.

By RajuPublished 2 years ago 3 min read
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6 Essential Tips For Successful Mobile Game Development
Photo by Thom Bradley on Unsplash

Gaming is one of the fastest growing industries, with over 2.8 billion gamers worldwide. Creating interactive video games for individuals and groups requires an interesting combination of technical and creative skills.

1. Create a game Idea

This idea is the first thing that comes to mind when describing a game. However, the idea isn't complete until the next question is answered.

2. Concept development

The game concept is a simple document that contains an overview of the game and a basic representation of the four components of each game.

How the game works. Mechanics, a set of rules in the game, describes the steps players take to reach their goals in the game. For example, the chess mechanics include a board description, starting position, and a list of moves that each character can perform. Of course, the win clause is also included.

Adjustment. The setting consists of two important parts: story and aesthetics. The story describes the world of the game, previously happened events, and events that happened during gameplay. Aesthetics is the look and sound of a game. Both parts of the setting are closely related to each other. Both are very important to the user experience. In some barebones games, you can delete the story.

What is the target device? What middleware do you use to create your game? What is the best programming language for your target platform? Given the aesthetics chosen, how much performance do you really need? The choice of technology is to find a fragile balance between having code that is easy to write and supportable and having good performance on the target device. The first one is usually completed by writing very abstract code.

3. Create a game design document (GDD)

Game design documents are very descriptive and detailed documentation about game design. Since GDD is a live document, it is vulnerable to comments. Every time the requirements change, you need to change the overall design document. GDDs are typically created and edited jointly by developers and designers to organize efforts within a team.

Unlike high-level concept documents, universal design documents contain the basic details of realization.

4. Create a prototype

Most mechanisms have already been tested in the PoC phase, but it is important to create a workable prototype of the target platform. The prototype contains most of the important mechanics and should resemble most of the game.

For games like Commando, the prototype is a simplified game engine (one level with placeholders, one type of sophisticated enemy, two commandos under the control of the player). Creating this type of prototype can be time consuming, but you need to identify some bugs in your game design. Players often behave very differently than designers expect, controls seem
unintuitive, and some technical tasks are difficult to solve. Unexpected
behavior of the player can lead to new ideas that are more fun than the
original ones.

5. Engineering design

Most of the game's features and scenarios evolve during the development phase. As first described in GDD, games around the world look and behave very little. New ideas are born, technology changes, projects change. The ever-changing nature of game development requires a highly flexible architectural solution based on a modular approach. Creating this type of
architecture can be a daunting task, but it is the most important step in the
game development process.

6. Test the game

QA and beta testers will need to join the team once the first bootable version is available. When testing, some teams prefer to use the tik-tok methodology to alternate between developing new features and fixing bugs. Delaying all bug fixes is extremely inefficient and dangerous. The test
may be less effective and may backlog problems that are difficult to resolve.

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