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The Four Twos Puzzle That Paul Dirac Took Too Far

How a game with four identical digits led a brilliant physicist to an answer for every positive whole number

By Alan SpencerPublished 10 days ago • 3 min read

Introduction

Write the digit 2 four times on a piece of paper. Your challenge is to place mathematical operations between the digits and make other numbers. You must use exactly four twos in each answer, although the operations you are allowed to use depend on the rules you agree beforehand.

It sounds like a game that might occupy a few minutes. For mathematicians, however, the interesting question was much bigger: could four twos be used to make every positive whole number? Paul Dirac, one of the founders of quantum theory, found a way to answer yes, although his solution stretched the rules well beyond ordinary arithmetic.

Starting With the Easy Ones

Some answers appear almost immediately. Adding all four twos gives eight, while multiplying three twos and subtracting the fourth gives six. Multiplying two twos and then adding the result of dividing the other two gives five. Even a result of one is possible if you add two twos together and divide by the sum of the remaining pair.

The game becomes more difficult when you ask for a long sequence of answers. You might allow the twos to be joined to make twenty-two, or permit square roots and other familiar operations. Each new permission opens possibilities, but it also raises a question: at what point have you changed the puzzle so much that the cleverness lies in the rules?

That question matters because there are several versions of the four twos challenge. An answer that is valid when logarithms are allowed may be invalid in a game restricted to addition, subtraction, multiplication and division. Before competing, everyone needs to agree on the same rulebook.

Dirac Enters the Game

Dirac is best known for his profound contributions to physics, including a theory that predicted the existence of antimatter. Yet he also enjoyed mathematical puzzles. The four twos problem invited the kind of thinking at which he excelled: finding one general method instead of solving each case separately.

His approach used square roots and logarithms. Taking the square root of a number repeatedly produces a sequence of smaller numbers. A logarithm can then be used to reveal information hidden in that sequence. Dirac realised he could arrange these operations so that the number of times he took a square root determined the whole number produced at the end.

That gave him a recipe for reaching any positive whole number. If he wanted a larger answer, he could repeat the square root operation more times. The result was no longer a collection of separate tricks for particular numbers. It was a single construction that worked across the entire sequence.

The Surprise About Three Twos

There is a detail that makes Dirac’s solution more remarkable. His general method actually needed only three written twos. If a version of the puzzle insisted on using exactly four, one of those twos could be replaced by a square root containing two twos multiplied together. That replacement has the same value as the original two while increasing the number of written twos by one.

This is undeniably ingenious, although it may also feel like Dirac has escaped through a loophole. The number of square root signs can grow as needed, even though the number of twos remains fixed. He had answered the broad mathematical question, but anyone wanting a quick game with only basic arithmetic could reasonably keep Dirac’s method outside their rules.

Why the Puzzle Is Still Worth Playing

Dirac’s discovery did not make the four twos puzzle pointless. It showed how strongly the answer depends on what counts as an allowed move. Restrict the operations, and players still face an absorbing search for individual numbers. Allow repeated square roots and logarithms, and a general solution becomes possible.

This distinction appears throughout mathematics. A difficult problem can change completely when someone finds a new tool or notices an assumption nobody thought to question. Dirac’s contribution was to stop hunting for the next missing number and ask whether the entire task could be solved in one stroke.

Conclusion

Four twos look too modest to hold an endless supply of whole numbers. With ordinary operations, finding even a short run of answers can be entertainingly awkward. Dirac saw something deeper in the puzzle and found a method that reached every positive whole number while keeping the supply of written twos fixed.

Whether you call that a triumph or accuse him of spoiling the game depends on how much freedom you intended to give the players. Either way, it is a fine example of what happens when a simple puzzle meets an unusually powerful imagination.

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About the Creator

Alan Spencer

Have been an author and writer for over 20 years. Have been a journalist, editor, proofreader, and a designer and presenter of training courses. Have written over 100 articles, two books, and around 20 training courses.

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    Written by Alan Spencer