In popular culture, Millennials are often characterized by a lack of productivity, cultural obsession, and a general sense of self entitlement. Generation We, as it is often referred to, fosters a culture of instant gratification and constant connectivity. Often viewed in a negative light, Millennials far outnumber their Baby Boomer predecessors and are critiqued for their way of commanding a world they feel is apparently their rightful playground. Although Millennials are overlooked and disregarded in the eyes of older generations, a small group of them are taking advantage of their unique upbringing in a period of constant change and advancement, mixed with an access to unlimited knowledge. This combination has given us the next generation pioneers and thinkers, who, at this moment, are changing the world as we know it. The University of Wisconsin-Madison’s Hyperloop pod team, BadgerLoop, personifies the success and growth of next generation pioneers.
The rumor began in 1972. That's when Martin Caidin's science fiction novel Cyborg was published. The rumor intensified when ABC turned Cyborg into the popular television program Six Million Dollar Man. The hero of the TV series, Steve Austin, is an astronaut whose body was almost destroyed in a rocket-sled accident. But by using bits of plastic, titanium, sophisticated electronics, and a nuclear power pack, medical scientists put him back together again. Moreover, not only was old Steve restored to peak condition, he was given superhuman capabilities. He could leap over buildings, hear conversations half a mile away, see with zoom lens accuracy, and resist physical assaults that would fell a water buffalo. It all added up to good fun on the tube.
They wanted the ultimate bad guy, the kind of villain who could eat Darth Vader for breakfast. They wanted a game that would tell a story, show off the best new arcade technology, and be more than just another outer-space-shoot-'em-up thriller. But in November 1981, all Williams Electronics, Inc. had were some awesome-looking planets and spaceships created by Sam Dicker, one of their game designers. So one November day about a dozen top people from this major arcade game company gathered at a downtown Chicago hotel to brainstorm about a new idea—an idea that would become the game Sinistar.
Some years ago, when I was a little younger but just as peculiar, I was a general surgeon more interested in why people got sick than in cutting them—and equally interested in why they got well. Eventually, I decided that if I were to get any of my crazy ideas accepted, I'd have to become a psychiatrist. So I started hunting for a psychiatry residency. I was interviewed by one eminent gentleman and incidentally expressed my belief that anger and depression were important mechanisms in the induction of cancer. He sneered, not very politely, and said, "Every weekend we get at least a dozen nuts in the emergency room who have figured out what causes cancer." I asked, "What do they say?" His reply, which I treasure, was, "We ignore them... we have better things to do."
“With artificial intelligence, we are summoning the demon,” chief executive of Tesla and Space X Elon Musk eerily warned listeners at the MIT Aeronautics and Astronautics department’s Centennial Symposium in October of 2014. “In all those stories where there's the guy with the pentagram and the holy water, it's like, yeah he's sure he can control the demon. Didn't work out.” Some people believe artificial intelligence is evil and will end the human race while others believe they will only enhance our well-being. The thought of an evil robot stampeding through a mound of human skulls are deeply ingrained by way of modern pop culture and movies like James Cameron's iconic Terminator. These outrageous, though plausible, thoughts make the idea of artificial intelligence less attractive when giving a helping hand to everything in your everyday life.
By 2050, the concept of exploring Mars will have been the impetus that drove the world to tackle space exploration. Here, society is filled with goals of establishing permanent habitats on the Moon and Mars, and developing the resources of these and other planetary bodies. The concerted efforts to meet the challenges of space exploration might well bring about a multitude of exploratory developments. By 2050, how will our outer-world function?
On February 4, 2002, the CIA sent an unmanned Predator drone to the city of Khost in the Paktia province of Afghanistan in order to kill Osama bin Laden. Although the CIA had been patrolling parts of Afghanistan since 2000, this was the first time one had used lethal force, and this lethal force came in the form of a Hellfire missile with the ability to destroy a tank, or a medium-sized building. However, if you know your recent history, then you are aware that Osama bin Laden was not killed in this strike in 2002; instead, a small group of people collecting scrap metal was reportedly obliterated.
In 2012, there were 33,561 deaths from motor vehicle accidents. Elon Musk, the CEO of Tesla Motors, announced in 2015 that Tesla cars would handle 90 percent of driving within five years. This plan included all Tesla vehicles being equipped with an autopilot system. Musk compared Tesla's autopilot to the autopilot in airplanes, where people still manually control the vehicle in risky situations.