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A Guide to the Land of Bizarre

By:Chemical Legend

By Chemical LegendPublished 2 years ago 7 min read
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There is a world that is the same as ours, except there are no clouds in the sky. Instead, there are wings. To make snow, the cloud-wings shake, and the feathers fall. In summer, the grass is rich green. The people of FeatherFall Village look like humans and act like them, but they are not. Don't be fooled, traveler! They are mimics that can be told apart by their lack of any face, though they may seem like they have one at first glance. When visiting this first village, you mustn't go to any shops, as you will get lost in their many mazes. Don't mind the many voices that talk to you. Ignore them and keep on the gray sidewalk. If the voices get closer, run. Whatever you do, don't talk to them. There are eyes everywhere. They are always watching. Don't worry about them during the daytime, as they are statues. However, you should never stay in FeatherFall during nighttime. That is when the eyes strike.

In the valley of the two villages are many doors. Each door leads to a different place. You must not go through the doors. If you do, you will lose your sense of sanity as the doors close, only opening again when another traveler happens to walk by. Most seem to lead somewhere nice, but it is only an illusion. Door Valley is the closest safe spot during both night and day in the villages, but it is still dangerous. Ignore the voices, even if it seems like people you know are behind each door. Don't even think about the doors. The more you think about them, the more you'll want to open them. And the more you want to open them, the more the doors will try to lure you in, until you do open them.

When you come to the second village, don't immediately walk in. You will catch fire and burn. Wait for nightfall in Door Valley then approach Scorched. In the dark, nothing is clearly visible, but it’s better than shining a light. Any light will alert the residents to a newcomer, and you don’t want to deal with them. You see, the residents are nocturnal cannibals with midnight blue skin, black/starry claws and blurry black heads with glowing neon red eyes. They only come out during the night due to it (obviously) being too hot in the Scorched Village during the day.

There is a third village called Last. It is the middle-ground between Scorched and FeatherFall. The days are warm and nights are pleasantly cool. It never snows and plants bloom with vibrant colors. The air smells strongly of flowers, but in a nice way that is pleasing to the nose. When it rains, instead of water there are flower petals. The people, who are known as the FlowerFolk, seem to be friendly towards visitors. They look like humans with petals for dresses/suits and a floating sunflower for their heads. They have wings made from many strands of vibrant green grass, which grows tall all over the place in Last. The most important detail, however, is that the FlowerFolk have houses in the sky. Their houses are made from sunshine yellow leaves and grass roofs. Even though they are in the sky, there is no visible support to hold the houses up in the air. Almost everything in the houses move around, as the houses are notorious for blowing around in even the slightest breeze, which is why they are called Tumbleweed Houses. There is no known way to access these houses without Cloud Shoes, which can be bought at a large rainbow-flower shop on the ground. When worn, the cloud shoes will allow the user to fly with ease. All citizens of Last wear them.

To reach Last, you must go to the Right Trail and follow it, going up and down six hills. As soon as you go up the seventh hill, look up and grab the air above you. There will be a string. Pull it, and the space in front of you will float down, revealing a bright red door. Knock once, then six times, then three times. Only when you do that, the door will unlock and allow you to enter Last.

Time works differently in the three villages, so a watch should always be worn. If it isn't, you'll never want to leave, so it's good to check it every once in a while. This world is only accessible by sleeping without a dream. Not sleeping and forgetting your dreams, but sleeping where there's nothing but darkness. In the darkness, you need to be lucid. Know you are sleeping without a dream, then the Not-Dream will provide you with a gateway to the land of Bizarre. Don't stay too long, or you'll be trapped until the next Not-Dreamer comes along. The gateway to Bizarre is different for everyone. For one it might be a shining slit in a black fabric background. For another it may be a door. You may not think that leaving Bizarre is bad at all, but it is. Any human traveler that stays in Bizarre for more than one dream-length(12 human hours) gets trapped. The mimics in FeatherFall are a result of this. When the gateway closes, the Not-Dreamer loses his/her head and eyes, as the mind is the path to imagination and reality whereas the eyes bring life to them. The headless mimics only stay in FeatherFall as it is the only village a Not-Dreamer starts on the edge of. They attack them because taking someone's head and eyes is the only way to regain freedom and get out of Bizarre.

Side Notes:

Make sure you bring some Dream Currency(Chims, Shins and Nines). Put human dimes, One dollar bills and ten dollar bills in your pocket. When entering Bizarre, they will automatically change to the correct currency. Any clothing you wear in the waking world will also be shifted over to the Dreamworld.

Dream Terms

One Dream-Length= twelve human hours

Not-Dream= term for those who sleep without dreams

Not-Dreamer= A name for travelers in Bizarre who sleep without dreams

Currency

Chim(Sh-eye-m)= Equal to one human dollar. Midnight blue in color with an eye on the front and a crescent moon on the back. Always cold to the touch and slightly heavy.

Shin(Ch-eye-n)= One Shin equals ten human dollars. Gold in color with an eye on the front and a sun on the back. Warm to the touch and a bit more heavy than a Chim.

Nine(N-eh-knee)= Equal to a human dime. Silver and gold on the front and bronze and midnight blue on the back. Has a bronze sun on the front and silver moon on the back. Cold on back and warm in the front. Very lightweight.

Conversion Chart

Ten Nines = One Chim

Ten Chims = One Shin

Other Important Rules of Bizarre

Do not say your real name. Go under a new name that you like and won't forget. You shouldn't say your real name because names are powerful in Bizarre. Once you say your real name, the world can use it against you and drive you insane with illusions and tricks that you are powerless against. Your name is your unique power that you can only access in your dreams. Saying it reveals how to access your power and once someone knows how to access your power, you may lose it.

Never get attached to anyone or anything. No one can be trusted, not even the kind FlowerFolk in Last. They are all distractions designed to keep a Not-Dreamer in Bizarre.

Don't bother asking for the time. Time is different in Bizarre, and the time they give you will be different, as one Dream-Length is a full day and night in Bizarre. Plus, it isn't likely that you can understand what they say anyways.

Don't bring food or water, as you do not need it. If anyone asks if your hungry, say no, even if you are. It is very important to not eat anything as it is made for the folks that live there, and not travelers.

Follow the old rhyme. It goes:

“A village of Eyes

A village of Fire

And one just right

If you can find the seventh hill’s wire

The land of dreams

For those without them

Beware traveler

Twelve strikes

On the hour

Be gone traveler

Don’t lose your head

Or you’ll be worse than dead.”

The poem talks about the only hours you can stay safely in Bizarre, and what happens if you don’t get out in time.

Young Adult
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