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Disney: The Original Industry Influencer?

My professor really enjoyed my post featuring Fantasia

By Tristan CoxPublished 3 years ago 4 min read
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Disney: The Original Industry Influencer?
Photo by Travis Gergen on Unsplash

The date was 1940, Disney wanted to embark on something different. Something more untraditional. From out of his comfort zone let's put it in terms. Fantasia as his most ambitious of creations also was Disney's first flop from out of the theater box. You can't blame him for trying. The man had a dream to build his Disney empire from the ground up. Speaking of which there was a comment I made "It amazes me to think of how these entrepreneurs lived their life from a day-to-day cycle while they took risks for success. I try to put myself in their shoes and I can't. I can't understand why Steve Jobs sacrificed furniture, then to sleep on the hard wooden floor. I suppose cavemen didn't have furniture, it was more like bedrock."...If I can understand the opposite side correctly, by being around your comfort zone, we then would get used to that unmotivated, and laziness, and uninspiring traits in our day-to-day life cycle. Ultimately wouldn't allow for progression, growth, and success, which Walt Disney was a part of the legacy of many successful individuals. He spent money way beyond his means. He hired an orchestra featuring the most famous music conductor at the time. This gentleman's name was Leopold Stokowski and he scored Fantasia. Imagine that must have been expensive, especially with the economy in the 40s. A cool thing is instead of cassette tapes or C-Ds cause they weren't invented yet, "Fantasia was first released as a theatrical roadshow that was held in 13 cities across the U.S. between 1940 and 1941; the first began at the Broadway Theatre in New York City on November 13, 1940." So the orchestra would tour the world essentially, but before Disney could even get there, Fantasia had to hurtle over challenges.

A source had cited how expensive Fantasia was to make, $2.3 million roughly, only to not have enough return from Disney's revenue due to countries like Europe had to close shops because of World War II. This resulted in layoffs, that caused Disney animators to go on strike in 1941. The year is 1969 and Fantasia was re-introduced to society, but presented in a very different style. Which I can happily say I missed out on because it was the acid days. So Fantasia found its marketplace and was able to turn Disney's revenue around.

In conclusion, Fantasia had overcome its many obstacles. Now, this is my favorite year 1991. The reason why 91 is so special, besides it being the year I was born. Fantasia was released on the home video. The VHS tapes of Fantasia were making money and Disney studios were reconsidering something Walt said a long time ago: "I would never complete the planned sequels to Fantasia." Just like that Fantasia 2000 was made. Its sequel had set new standards in animation technology. Since its release, it accumulated well over what its predecessor made, $90.8 million worldwide. I bet that made Walt Disney roll in his grave.

The feedback given was very positive.

"Tristan another great post from you, and I'm starting to really understand how you work. Now with the discussion is that you understand that the broader the statement and more you've got to back it up with actual empirical evidence here and I really applaud you for that.

The references that you cite from the course are extremely well placed, and I think that the interesting angle that you focus on of course is Fantasia. I think it's interesting that in to fall because you know you're talking creatively about the risk-taking factor of Fantasia. This is something that just beggars belief that it was ever green list for them to production, but I also feel like fundamentally.

The storytelling behind the release and the socio economic kind of reasoning behind the fact that didn't connect as much is one thing, but creatively, I mean you know, think about the studio like Disney made its marketing popular entertainment scene by bringing on.

Entertainment premium storytelling narratives really compelling character purpose and now all of that stuff it's so sorely missing from content and I felt like.

The conclusion really in some ways, is that front, he was meant to be a piece of high art that was always going to define divide the audience. Whether or not that's kind of what trying to get a brand new audience to animated for making.

Whether he genuinely thought the same people that enjoyed Snow White should just simply enjoy fantasia it's a very interesting aspect actually and but I thought, some of your evidence here was really well placed, I thought that and it's an interesting point that we're bringing to the debate here because of course, we return to the Fantasia 2000.

And although there are some wonderful sequences and it's still very disparate and disconnected piece from the Disney output of the time it does feel like this could have been.

The world would have been in any way affected had this project not have happened because I still think it's only animation fans and aficionados that really seek it out.

But I thought this was a great piece, again I love the fact you set a very strong standard with your own discussions you've got a very strong signature to have discussions that I think is going to serve you well in the coming weeks."

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About the Creator

Tristan Cox

Start writing...my name is Tristan Cox an inspiring screenplay artist, graphic design artist, painter basically anything that is artistic.

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