5 Tips For Making Better Fantasy Cults
Cults are a mainstay of our fantasy games, and while they are often some of the most important parts of a given campaign, they tend to fall apart if we put them under too much scrutiny. So if you're designing a cult for your upcoming game, consider some of the following tips!
What Are Relationships Like in Your Fantasy Setting?
Romance is a part of the earliest fantasy stories we hear. From mermaids who fall in love with sailors, to princesses locked in castles guarded by fearsome dragons who can only be saved by a suitor of pure heart, to the betrayal of a king for the love of the queen, so many of our stories include this element in their make up. The same can be said of a lot of our RPGs, because they either draw on these old fairy tales as part of their inspiration, or simply because it's part of the goals we have for our characters.
A Pathfinder Power Couple: Arcane Eye, and The Lyre of Building
When we think of magic in Pathfinder, we usually think of the big, showy spells. Things like fireball and lightning bolt are usually top of the list, followed by other classics like raise dead or spiritual weapon. However, knowledge is power when it comes to any dungeon delve, and what you do with that knowledge can have an outsized effect at the end of the adventuring day.
The Pettiest Thing I Ever Did To Justify 3 Dots of The "Fame" Merit
Regular readers know that not only am I a fan of the World and Chronicles of Darkness setting, but that I have a special place in my heart for Changeling: The Lost. A game that evokes beautiful madness in every aspect, I've loved it ever since I first picked up the manual, and I've played it at nearly every opportunity I could find. However, a majority of my time as a player was spent in organized play under the Camarilla/Mind's Eye Society, and it was the paperwork requirements of that organization that led to quite possibly one of the funniest moments I've ever had as a player attempting to justify to the powers-that-be why I should be allowed to have something restricted on my sheet.
Have Both a Good Ending (and a Bad One) For Your Character
While a lot of players prefer to just sit down at a table and let their character go wherever the dice take them, most of us have at least some vague idea of what we're trying to accomplish by the end of a campaign. Maybe we want to earn a knighthood from the king, defend the realm from a dire threat, or to avenge the death of a loved one, but whatever it is, we usually have some idea of what a resolution to our character's story looks like.
5 Classes To Pair With The Vampirism Corruption
The undead are creatures of horror, and sorrow. Unnatural things turned loose upon the world, they hold up a mirror to our own existential dread, and look at us from the grave. While they are typical enemies of most adventuring parties, one of the most dangerous types of undead is the vampire... and for good reason. They are difficult to slay, they are physically powerful, and worse, their very gaze can attack one's will, disarming even the strongest of foes by wrapping a fist around their minds.
Gav and Bob Part 5: Faith and Martyrs
The planet below didn’t look like much. It was a big, blue ball, with splotches of green and brown, and a few splashes of white. It made Gav think of a marble he’d had a long time ago, and that he’d traded for a sweet stick when he and his tribe were done with their exercises for the day. He hunkered down in the gun cutter, watching through his porthole as the world got bigger, and bigger. He knew what was coming next, and he didn’t like it. Up in the pilot’s seat, Sheexa started flicking switches, and talking into her headset.
The toughs swaggered into the alley, their hands on their weapons, and sneers on their faces. Their armor was scarred from use, their hands calloused from long hours with blades and bludgeons in their fists, but most telling of all was their eyes. They were hard, and merciless, used to looking at terrible things without so much as flinching. They were cold, and dispassionate. These men were hunting hounds, sent to run prey to ground, and tear it apart for their master.
- Top Story - November 2023
A Little Taste of GlamourTop Story - November 2023
Lorelei panted as she fell through the gateway between worlds. She stumbled, gasping, looking over her shoulder through the half-rotted doorframe leaning against the alley wall. Through the splintered, rotting frame she saw an overgrown world of vibrant green, the branches and vines doing their best to imitate a cityscape. The illusion fell away the further past the door one went, though, and beyond the skeleton of a bush that looked like an Oldsmobile, and a line of trees with vines stretched between them in imitation of telephone poles, there was only the dark, angry green of the Hedge. The branches waved, and something roared as it came closer.
Beats As Bennies
The Chronicles of Darkness covers a huge variety of monsters, ranging from vampires and werewolves, to the damaged souls of changelings, and the tormented existence of the artificial beings known as Prometheans. Of all the games out there, though, one of the most unique is Deviant: The Renegades. A dark twist on superheroes, Deviants have been broken in ways that leave scars, and they've become something more than human... but also less. Wounded and pursued by dark conspiracies, it is a game unlike anything else the setting has to offer.