The world has expanded rapidly beyond the six square blocks that we kicked around back in 1980-something. There was a time, between the age of Pac Man and the Nintendo Zelda craze, that we found our friends’ location by riding around the neighborhood and counting how many bikes were stacked outside a house. The internet’s dominion over distance brought what was once on the other side of the globe into the close proximity of our living rooms. We chatted with people thousands of miles away, sharing experiences and cultures. After just a few agonizing minutes of AOL ‘dial up’, the painful yet welcoming growls and grinds still resonate fresh in my mind as fiberoptic foreplay, we were transported to a world much larger than our own. Within the span of a decade after it’s introduction, online social networking has cast it’s net over the globe and social currency is the weigh and measure of the minutest details of our lives. We share our stories, political rants, pictures of food and ‘follow’ each other faithfully, promptly hitting the corresponding emojis and thumbs up. The world, once thought of as disconnected and vast, has become smaller, a living fabric of social quilting entirely at our fingertips. The world has become so small in fact that evolution has occurred yet again and we are able to create our own. Virtual Reality (VR) is poised to weave itself into every fiber of our world-wide communities.
If you are young enough to remember a time before Facebook, Twitter, and Instagram, you know how social media has evolved over the years. This begs the question though, “What’s next for social networking?” Everyone online is asking and sharing their opinions regarding the question “is virtual reality the future of social networking,” and it seems that the conclusion is: Yes, it is.
VR is a Virtual Reality device, helping a gamer to enjoy a lively gaming experience. So, a VR application should be available on your smartphone. Also, check whether your phone has gyroscopic sensors or not.
We have been inventing different activities to add some pleasure to our stressful life. This is the essence of entertainment—it takes us away from our routine and brings joy.
When it comes to the top indicators in a country’s quality of living, healthcare provision is one of the key elements in the mix. There’s no denying the fact that a healthy population makes a country more productive and happier. To respond to the growing need to improve the quality of life, the healthcare sector must improve in all aspects, including its technological arm.
5G technology is being developed by many key companies in the telecommunication industry like AT&T and Verizon. This technology promises an unprecedented upgrade in the way we will interact with our smart devices. As interesting as that promise might seem, it is not the one we should be focusing on.
This article will introduce both the technologies of Augmented Reality and Virtual Reality to later discuss how businesses can leverage such technologies to strengthen their business, or harness their benefits as part of their business development strategy. Moreover, the article will share insights on how we can monetize such technologies to introduce new revenue streams for businesses.
Facebook purchased Oculus for $2 billion and Goldman Sachs predicts that AR/VR market will be around $95 billion by 2025. The demand for AR/VR devices is growing day by day. The industries where VR/AR will dominantly be used are live events, retail, video entertainment, and gaming. They also find applications in industries like education, healthcare, military, and more. Let’s look into some of the issues and concerns regarding these technologies.
Some might think virtual reality is dead, but it's not. VR is far from dead. If anything, virtual reality is beginning to blur the lines of reality for gaming and has slowly started to pick up traction as developers work to make the best VR apps out there.
With the phenomenon of the hologram, featuring some of our favorite deceased artists, we've embraced the early introduction of virtual reality. But when virtual reality becomes more of an established product and instills its influence in the music industry, how will it affect artists and fans alike? This is how virtual reality will change live music.
VR is our new bread and butter. Whether it's video games, artistic expression, or simply telling us a story, virtual reality has only just begun to scratch the surface in terms of serviceability and performance. There's so much one can do on VR, it is practically endless (and won't stop there, trust me). To make matters better, some of the best and brightest in the tech industry are paving the way for more futuristic endeavors surrounding VR and its capacity to innovate.