Spandex? Check. Cape? Check. Underpants on the outside? Double Check.
A review of DC Comics Deck Building Game: Heroes Unite
Imagine if you will you are a spandex clad hero of the DC Universe, your days are spent performing super heroics and keeping up appearances to avoid people finding out you spend your spare time running around in brightly coloured pjs. Now imagine you are a Celestial Being beyond the mere trivial lives of the mortals beneath you, the trivial lives of the super heroes and super villains have now become a game to amuse you during your life eternal.
Grab your mask and utility belt as we prepare to recruit heroes and villains to help us win the game
Welcome to DC Comics Deck Building Game: Heroes Unite
Story
You are the Game Master (whether you are a Celestial Being or Government Agent is up to you). Your job is to recruit the best team of heroes and villains in order to win the game
Game Mechanics
Deck/Bag/Pool Building
Number of Players
2-5 Players
Play Time
45-90 Minutes
Down Time
How best to spend your Power (the in game currency)
How does it play?
It's fairly easy to learn and simple to play as the difficulty in the game comes from spending your power to maximise your chances of winning.
Game Set-Up
1. Shuffle and stack the Main Card Deck
2. Draw 5 cards and place them in the Line-Up area
3. Stack the Kick Card Deck and place it opposite the Line-Up.
4. Remove Vandal Savage from Super Villain deck, shuffle the deck and place it face down next to the Kick Deck and place Vandal Savage on top of the deck
5. Stack the Weakness deck next to the Super Villain Deck
6. Deal 7 Punch Cards and 3 Vulnerability Cards to each player and return the unused cards to the box
7. Each player selects one the Super Hero Cards and places the rest back into the box
8. Each player combines their Punch and Vulnerability cards, shuffles them and places them to their side.
9. Each player draws 5 cards from their deck and starting from the lead player, play counter clockwise
Game Sequence
Each turn a player draws a card and either: -
1. Spends Power to purchase a card
2. Activates a card effect
The game is made up of turns where each player spends power or card activation.
The different cards in the game are as follows: -
Punch Cards - Starter Card, gives 1 Power
Vulnerability Cards - Starter Card gives 0 Power
Super Hero Cards - Deck Commander, each have a special ability the player can use
Weakness Cards - Gives no Power and costs you -1 Victory Points at the end of the game
Super Villain Cards - Each super villain has it's own Power cost and Victory Point score. Each villain has their own super power to help during the game
Villain Cards - Each card has a variable Power Cost and VP score. Some villains come with effects, others come with attacks.
Location Cards - Variable Power and VP. Each card comes with its own effect
Super Power - Variable Power Costs/VP. These are the powers of the heroes in the game. Some cards have more than 1 effect. Some cards come with a defence effect for defence against attacks
Hero Cards - Similar to Villain cards but with heroes
Equipment Cards - Variable Power/VP. Each equipment card has it's own effect to help the player win the game
Game End
When you are unable to flip a Super Villain face up or unable to refill the Line-Up the game ends.
Each player counts up the VP of all their cards, subtracting any weakness cards from the total score. The player with the highest score wins
Components
111x Main Deck cards
36x Punch cards
16x Vulnerability cards
16x Kick cards
12x Super-Villain cards
20x Weakness cards
7x Oversized Superhero cards
1x Rulebook
Theme
A Super Hero themed deck builder of daring do
Replay Value
I wouldn't say it has a great deal, yes n two games will be exactly the same but most games will be very similar. Especially for those who work out that you can win by recruiting Hal Jordan and collecting the Power Rings of all the different Lantern Corps. It's a good filler game for a game day
Favourite Part
It's super heroes what's not to love? Plus the Green Lantern Gambit
Least Favourite Part
My opponent figuring out the Green Lantern Gambit and getting the Power Rings before me
Expansions
There are stand alone games for this game to integrate with such as the original DC Deck Building Game, Forever Evil, Confrontations plus a number of expansions such as the Crossover and Crisis series of expansion packs. Each pack adds to the replayability by changing up the game in different ways
The Bottom Line
This is a nice and simple Deck Builder. It's not on par with the Legendary Series of Deck Building Games but it's a good alternative. The artwork is great and looks like it's been lifted right out of the comics. It's always worth a try, even if just to compare with other Deck Building games.
Score
8/10 Kapows
Game Designers: Erik V Larsen
Game Artists: N/A
Publishers: Cryptozoic Entertainment
Images courtesy of BoardGameGeek
About the Creator
Alan Walker
Part-time Avid Gamer, self appointed nerd, and volunteer Karate Instructor
Long time reader, first time blogger
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