It’s been over 7 years since Diablo III graced our consoles – and back in November we finally received the news that we’ve been waiting for. Blizzcon 2019 revealed rumours of a Diablo IV being produced to be true – and here is everything we know about it so far.
I quite often feel that gaming is very often overlooked as an art form, even scoffed at by various groups of people as connoisseurs of art and I feel it is unfairly so. As a medium, I believe it can explore all the themes traditional art styles do and add interesting perspectives to them as they games allow players to experience them for themselves from a different perspective. Yes, there are games that are just silly fun, but there are plenty of games that explore a wide variety of subjects in interesting ways.
Well, then: After I thought he really couldn't outdo himself after Ridley, Joker, Banjo-Kazooie, and even the Piranha Plant combined, Masahiro Sakurai-san has proven yet again that he can still totally break the Smash Bros. fanbase with his incredible announcements.
I’ve been playing video games since I was a kid, back when I was filled with anxiety and had a hard time with multiplayer games. I still do have a hard time playing PUBG, even though I paid the full $30 to have it on my computer. I’ve thought about Overwatch, knowing its ranking systems and awesome story beyond team-based online gameplay could maybe fit my style a bit better. But I think it’s just the way I am—I prefer story-based games that I can enjoy at my own pace, without having to rely on others.
"Up, up, down, down, left, right, left, right, B, A, start:" the Konami Code that many of us recognize by heart. Contra was an NES game that I loved to play as a kid, and still do as an adult. In this article, I'm going to walk everyone through how to make extra lives from this run-and-gun game. Two months ago, I wrote a DIY article about teaching everyone how to make a block from Super Mario Bros. 3. It was the first time in almost 20 years that I've done any perler bead art. To me, doing this hobby is not only therapeutic, but exciting. You can check out that article here.
As a gamer, I'm always looking for new things to check out, explore, etc. E3 normally one of those events that pique that curiosity for me every year. There's always a presentation that just has that 'it' factor going for it, whether it's a game, or a console release, or maybe another console competitor altogether. This year, Google decided to make themselves known by unveiling a truly ambitious vision for the future of gaming with the Google Stadia reveal. Console-free, Cloud-based gaming isn't a new idea. Back in the day, a service called OnLive had essentially the same kind of dream; before Google even thought about stepping out into these cloud gaming streets, the folks at OnLive had the bright idea to stream games of all types for a subscription price. Of course, this was in the very infancy of cloud computing, so the dream of cloud gaming was still kind of like an unexplored country of sorts. OnLive's time in the spotlight was short-lived, as the company was eventually bought out by Sony entertainment, but their early foray into the promise of cloud gaming was a glimpse into a truly different direction for gaming. Fast forward to over a decade later. We're seeing a re-birth to the concept of truly console-free gaming (and some say the return of the spirit of OnLive) with Google's announcement of their ambitious vision for gaming with Google Stadia. Google had already been seriously exploring the idea of streaming and containing games within their cloud infrastructure with the beta program Google Stream prior to Stadia's introduction at E3. Check out the Connect E3 presentation below:
We, as a species, are pretty strange. We're strange because we like being scared for the sake of being scared when experiencing a thriller flick or survival horror story. Being scared gives us that strange burning sensation in our chests, and adrenaline rush that we can't acquire from an extreme sport or cheap drug. Whether it's from watching a horror movie alone at night or playing through a survival campaign on the most intense difficulty available; fear always manages to channel its way in through the media cord and rattle our bodies to the very core.
We've all had it, haven't we? That clench of the collar and twitch of the neck as we feel the sudden urge to launch a controller against the drywall in resentment? That gruelling desperation to just call it quits and send our consoles through several layers of blood and bruised knuckles?