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Mobile App Usage and Growth Statistics for 2023

In this new generation of smartphones and mobile devices, the usage of such gadgets is rising at an astounding rate. People nowadays are constantly in touch with their mobile phones and tend to check them regularly with or without any good reason. You might wonder what people do after accessing their phones for so long without cause.

By SuggestronPublished about a year ago 3 min read
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In this new generation of smartphones and mobile devices, the usage of such gadgets is rising at an astounding rate. People nowadays are constantly in touch with their mobile phones and tend to check them regularly with or without any good reason. You might wonder what people do after accessing their phones for so long without cause.

11+ Must-Know Phone Usage Statistics for 2022

Well, continue reading below, where we have mentioned all the must-know facts about mobile usage based on actual statistics.

#1. On Average, A Person Has 40 Apps Installed On Their Phone, Among Which 18 Apps Consume 89% Of The Total Time Spent.

Mobile app usage is a critical factor for the astronomical amounts of time people spend on their mobile phones. A survey has shown that most people have around 40 apps on their phones, and out of those 40, only 18 apps consume up to 89% of the total time spent on the phone.

#2. Adults Between The Ages Of 18-24 Spend Over 110 Hours On Apps Per Month On Average.

Statistics have shown that young adults, especially those aged 18-24, are the most avid mobile app users. Averaging around 112.6 hours spent on apps per month, adults in the age group, as mentioned earlier, spend more than double the time compared to people in their 60s.

#3. Social Media, Gaming And Communication Apps Dominate Mobile Usage Time.

According to a survey done by Simform.com, more than 50 per cent of people who own mobile phones use some kind of social networking, game, or communication app as their most utilised application, if not all of them

#4. 83% Of People Who Own A Smartphone, Use Their Phones Even While In The Bathroom.

Recent surveys have indicated that among those who possess a mobile phone, particularly a smartphone, 83% of those people prefer to use their phones even when in the bathroom. This is especially true for people who take their phones with them when they go to the toilet.

#5. Millennials Tend To Use More Than 65 Apps On Their Phones While Using Around 25.

A survey discovered that millennials, on average, have around 67 applications installed on their mobile devices as of the previous year. Even if there are a substantial number of apps, the number of apps people utilise is still around 25. Consequently, a reduction in the total number of applications downloaded and used has been seen in conjunction with an increase in the age group

#6. Applications Used For E-commerce. Finance, Travel And Maps Take Up Only 4% Of Total Mobile Usage.

We have also seen the category for the too-used apps, but aren’t you curious about the least used ones? Survey has shown that app categories of eCommerce, finance, travel and maps, among other categories, get used only when needed and take up only 4% of the total mobile phone usage time.

#7. Social Media Is The Most Time-Consuming Application Category In Mobile Phone Usage.

Among all the mobile app categories, social media has been observed as the category where mobile users spend most of their time. Due to such statistics, mobile app development companies have shifted their focus to better-optimised social media applications to keep users hooked on their apps.

#8. E-Commerce And Retail Apps, Even Though Used Rarely, Consume As Much Time As Entertainment Apps.

According to the statistics, even though E-Commerce and Retail applications make up only 2.6% of mobile phone usage, they still take up more time than the majority of the other app categories, with users spending an average of 65 minutes per week using these types of applications. This figure explains that consumers have a propensity to deliberate for some time before making a purchase decision, which contributes to the overall amount of time spent.

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