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Apex league

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By Sohaib ShahidPublished 12 months ago 3 min read
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Apex league
Photo by JESHOOTS.COM on Unsplash

Apex Legends is something of a zeitgeist stew, checking all of the boxes of recent trends all the way down to its grandiose but nondescript title. It’s one part by-the-numbers battle royale, complete with the descent from the sky, emphasis on scavenging for loot, and shrinking playable area. It’s another part hero shooter, featuring eight characters called Legends with unique ability sets built for steadfast teamwork. It comes decked out with all the modern free-to-play, games-as-service fixings, including weapon skins, emotes, seasons stretching throughout the rest of the year and (hopefully) years to come, and even the much-maligned loot boxes. None of those borrowed ideas scream originality on their own, but here they come together as something totally new thanks to a roster of personable Legends, a single lavishly designed map, and a smart approach to its mandatory three-person squads. Add great gunplay, a groundbreaking communication system, and a degree of polish that’s all but unheard of in this genre, and Apex Legends has burst onto the scene as one of the most refined and entertaining battle royale games I’ve played.

Set in the Titanfall universe (but conspicuously lacking the signature Titans, falling or otherwise,) a match of Apex Legends is relatively small scale: 20 teams of three compete in a last-team-standing competition on a gradually shrinking, sci-fi-infused map. At first, I was worried about the mandatory squad-based setup, given my less-than-great experiences playing with randoms in other battle royale games. So far, however, I’ve been pleasantly surprised, in large part because of excellent non-verbal communication.

While it certainly helps to talk to your teammates with a mic, Apex Legends has an intuitive contextual ping system that’s better than every other battle royales. With the tap of a button you can call out points of interest, whether that be supplies, enemy locations, or just a spot you think the team should go towards, and your character will verbally acknowledge the pings by intelligently translating what you wanted to say to your team. It’ll even offer up other bits of dialogue automatically, such as when shots are fired. I’m genuinely amazed at how advanced this incredibly simple-to-use system feels. I’ve marked unassuming enemies closing in on our location and watched as my teammates converged on their location from different angles, flanking them without so much as a single word spoken. Likewise, while your search for loot may be turning up nothing but measly pistols and loads of attachments you can’t use, one of your teammates might find and mark a useful SMG for you to grab.

The vast majority of players are effectively using the ping system to coordinate.In my 20-or-so hours of playing on PS4 over the past week, I’ve found that the vast majority of players are effectively using the ping system to coordinate with their teammates rather than going off on their own. It’s a revelation for those of us who thus far haven’t particularly cared for playing with randoms online, regardless of whether they have a mic or not.

It’s great that the ping system exists because cohesive teamwork really is the only way to make it to the end of a match. That’s in part due to the fact that Apex Legends is unique among battle royale games thus far in that it’s possible to revive a teammate even after they’ve bled out and completely died. (It turns out they’re only mostly dead.) A teammate can grab your banner within 90 seconds of your death and make the trek to the nearest beacon, which brings you back from the dead via a spectacular dropship landing that is sure to draw the attention of every squad in the area. The multi-step process – during all of which you’re leaving yourself vulnerable – means you have to deal with nearby threats quickly if you want to resurrect someone, because it’s effectively impossible to do while being shot at. That only further places the focus on solid teamwork.

A handful of my deaths have come from making ill-advised attempts at securing a banner before the timer runs out. But the risk that comes with the reward of keeping your squad full, in my experience, has always been worth it. Near the end of the match at least a few teams are typically fully intact and strapped with all of the best loot grabbed from fallen players; in these confined, high-stakes moments, being short even one teammate is hard to overcome. Each of my several victories have been won with all three of us still alive. Surprisingly, this respawn system is implemented in such a way that it doesn’t really drag out the match length, so even matches where I made it to the end have taken around 20 to 25 minutes.

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Sohaib Shahid

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