Fires rage throughout abandoned cities, threatening to level the once-lively buildings lining now empty streets. As you walk through another desolate metropolis, a scream echoes in the distance—a soundtrack you’ve grown used to hearing.
It’s clear that Metal Gear Survive isn’t going to go down as the best-selling game sporting the Metal Gear title, but it’s also a far cry from the terrible experience many preemptively claimed it would be. Hung up on the “Metal Gear” portion of the title, fans of the original series couldn’t quite connect the dots between a zombie-survival base builder and the story-heavy series. Metal Gear Solid may have always been known for its fantastical elements, but the pitch to use the series as a launching point for this kind of game must have been a wild one.
I remember the first time I played through XCOM: Enemy Unknown. It was a solid game, but one that caused my stress level to increase tenfold. There never seemed to be a moment of reprieve, even while I was tinkering around in the underground headquarters. Was I making the right decisions? Would they come back to bite me on a future mission? It was a never-ending game of second-guessing myself, yet somehow still enjoyable.
Accountability. Without it, my credibility as a writer and, dare I say, a journalist, is left with an aura of decay. That festering cloud will continue to rot and grow until I’m little more than a tabloid artist, spinning improbable tales for the bored and the unemployed. It’s not a future I want for myself, and so I aim to hold myself accountable for my actions, thoughts, and words.
Welcome to the continent of Onich, a once vibrant land that’s since been touched by decay and riddled with deadly foes. Over the 1,500 years since its discovery by refugees fleeing from a devastated homeland, the continent’s dark history slowly started to surface, its provinces falling victim to the ravenous Kelvari. The network of evil is responsible for breeding “Rootsouls,” the fierce creatures that have claimed parts of Onich as their own.
On September 21st, 2016, I went on a little rant, calling die-hard Metal Gear fans “dramatic,” claiming that they put the series on “such a high pedestal that any deviation from the source material is viewed as a black mark, a cancer that will only serve to destroy all they’ve grown to love.” All of this, of course, was in response to the reveal of Konami’s Metal Gear Survive, and was part of a piece explaining how the title wasn’t the end-all for the series.