Being a dungeon master is not an easy task. You have to build the world, create the plot, remember the names of all the important characters, chronicle the adventure, and figure out how to deal with any and all unexpected happenings (read, player actions) that come your way.
Demons are a favorite creature for the horror genre. Ancient and eternal, they come in an infinite variety of forms, and most of the time they don't even need an explanation. Their very existence is all the threat you need to drive the story and create the proper amount of fear.
With their short stature and sometimes reckless natures, halflings are often thought of as the odd-folk-out when it comes to adventuring parties. However, if you're looking to make a halfling that doesn't fit the stereotypical mold for this race (or if you just want to dig a little deeper than the Tolkien-esque surface these characters often get stuck with), then here are a few tips to get you started.
Dwarves have been one of the most common fantasy races in RPGs since the inception of these games. Short, broad, stoic, and bearded, this race of hard-working craftsman are perhaps the most similar to the archetypes presented in Tolkien's work.
When I was a teenager, I had a lot of trouble gaining weight. Part of it was that I stayed pretty active year round (football practice, track, after school weight lifting, all that stuff), and part of it was that when you're still growing and changing your stomach is a gas tank with a hole in it. You can never put too much fuel in it.
Elves are often thought of as the banner-bearers for high fantasy as a genre. With their inhuman lifespan, strange ways, and occasionally alien thoughts, they can be difficult to portray in new, interesting ways. If you've had trouble stepping outside Tolkien's box with your elves, then here are some tips you should think about.