There is a place between skill and sorcery, where the hard lines of what is and isn't supernatural begin to blur. It is a place beyond the codified laws of magic, where will and spirit become manifest, and allow the impossible to become real.
There are rumors of a place beyond merely mortal perceptions — a place past the pale pleasures and common agonies of our world, where strange beings will allow your consciousness to transcend the normal, and the accepted, into realms undreamed of. Those who find their way to the gates of this realm, though, find hell more often than they find heaven. And the creatures that oversee this place of torment, the bloody-handed sadists whispered of by those who know, are called many things. Angels, demons, surgeons... and cenobites.
Fighters. They're one of the most straightforward classes in fantasy RPGs. If you're not sure who the fighter is, just look for the guy with a sword in one hand and a shield in the other, barking orders and taking the fight to the monsters. While that image is iconic, it also misses a lot of the potential of the class. Worse, the stereotypical fighter is a character with no background, and no interests, off the battlefield. For all intents and purposes, the party may as well be traveling with an enchanted suit of plate armor that rolls initiative from time to time.
They call him Baba Yaga... but John wasn't exactly the boogeyman. He was who they sent to kill the boogeyman. A legendary assassin with a shadowy past hinted at only by his tattoos, and the whispers told in the darkest corners of the Continental, Wick had left his old life behind. Or, at least, until a couple of young punks decided to break into his house, steal his car, and kill his dog.
Video games are big business, but these days most of them reside in our homes, or live in our pockets. We play online from our PCs, we connect via the Playstation network with our friends, or we play mobile games from our phones. But there was a time not so long ago where, if you wanted to play quality video games, you had to get off the couch, and go to where the games were.
The wardens of the wild, druids are seen as strange, primitive, and powerful. The keepers of nature, these casters are empowered by a force that's often older than the gods, allowing them to bend the raw elements to their cause. While they may be good, evil, or otherwise, there is no denying the potency of a druid who has chosen to take the field.