I once heard someone say that if you can't pick up and play a game right away, then it's not a good game.
Passive learning – from us – definitely isn’t the extent of our youth’s capabilities. In fact, we may be seeing some role reversals in the teacher-pupil dynamic. Children’s intrinsic negotiation skills and ingenious communication tactics, in particular, are evident. They remind us that we’re practically born with advertising skills in some way or another that we may be forgetting as we age, prompting us marketing professionals to perhaps rethink or refresh our understanding of sales techniques.
I really wanted this to be decently epic. Really, I did. But the Zelda post I had originally planned for a few days ago is taking me longer to think about. Besides, I've procrastinated (again) for quite enough since my rants this past week, so instead I'll quickly talk about a game I just finished with to make up for it. Sorry!
Virtually everything in our society is gendered. Whether it is a product or notion, every social, psychological, economic and political aspect of our culture perpetuates gender indicators that are tailored towards specific and marketable demographics. These stem primarily from historical conceptions of what it means to be a man or woman (before the awareness of other identities became more common, such as transgenderism) based almost exclusively on biological traits.