DayZ Console Modding Part 7
In this edition of my console modding guide for DayZ, I'm going to briefly introduce you to and then get you to install Notepad++. Which is a simple yet powerful code editing program for Windows Ten. I will then go over a few useful plugins for it that you can also install to make working the DayZ xml code that little bit easier. I will also then touch on a couple of other apps/programs that I feel may come in handy for some people at the end aswell.
DayZ Console Modding Part 6
In this edition of DayZ Console Modding, I want to talk through some slightly different things that you could possibly do with your XML files to further switch up how loot gets distrubuted across your server. As most server owners are aware simlpy changing, adding and/or removing the "usage" tags used on items in types.xml will change the kinds of locations items can spawn at, so does messing with the "tag", "value" and "category" tags used on them. On top of this, further changes can be made by changing the "tag", "usage" and "category" tags used on entries for buildings in mapgroupproto.xml.
DayZ Console Modding Part 5
In this part of the series I shall cover one of the more straightforward changes that can be made to your DayZ xmls to improve quality of life on your server. Making vehicles and guns spawn with all their parts ready to go. For the most part the only file we'll be making changes to is cfgspawnabletypes.xml but first we should despawn all the cars spawned on the map by default. To do this open Events.xml and scroll down to the events that spawn vehicles, you should see four for cars and one for trucks. On these events set <active> to 0, then save, upload and do a server restart.
Dayz Console Modding Part 4
In this edition of my DayZ Console Modding guides we shall take a look at zombie loot and how to go about changing as well increasing the loot that can spawn on zombies. There are two files that we will be working with to get this done, which are:
DayZ Console Modding Part 3
Welcome to the third installment of my DayZ Modding guide for console server owners. The previous article focused on default events that are already coded into the XML files, which handle the spawning of animals, helis, cars and more. This time I shall introduce you to creating your own custom events, so you can place game objects almost anywhere on the map.
DayZ Console Modding Part 2
In the previous article I covered the basics of how to adjust your servers loot economy, so that it spawns as much of the things you want, in the types of places you would like them to be spawned. Now in this article, I shall guide you through the process of adjusting the amount of Heli crashes, Police wrecks, zombies and animals that can be found on the map at any given time.
DayZ Console Modding Part 1
DayZ, is a massive open-world zombie survival game for PC, Xbox One and PS4 that aims to pit survivors against a harsh unforgiving landscape, filled with the undead, wolves, bears and other humans who may want nothing more than to steal the rags from your bag and leave you out for the undead to find. Originally an Indie mod for the Arma games, DayZ was then bought and further developed by Bohemia Interactive. Through this series of articles I shall endevour to give an easy to read run-down of how to modify DayZs XML files to get your console community servers working (more-or-less) exactly how you would like it to.
Crypto Mining (FTC)
Having spent a long time poring over forums and searching through blog posts, I finally managed to turn my PC I into an entry level mining rig. It has taken a painstaking amount of effort for me to get to grips with what I needed to do. So I felt compelled to write a quick start guide for the aspiring crypto miner.