A team of space cadets making the most out of their time trapped on Earth. Help.
Medicinal Mushroom Magic
Medicinal mushrooms produce medically important natural metabolites or can be induced to do so with biotechnology. There is a range of medical compounds that include antibiotics, cholesterol inhibitors, anti cancer drugs, psychotropic drugs, and a few fungicides. Though early discoveries focused on basic moulds which cause spoiling of food, later work would identify helpful compounds across many types of fungi. Naturalists have preached the benefits of medicinal mushrooms for decades. They know where to find the best fungi and understand the sound scientific benefits of the specific types of mushrooms they find.
Fictional Sci-Fi Movie Drugs
With names like Nuke, NZT, and Bacta, it isn't always easy to tell the difference between a sci-fi movie drugs and something you might find on the List of Schedule I Drugs. Irrespective of the fictitious nature of the drugs, the films have still managed to ignite controversy. The existence of the drugs is not in question, the probability that they will not eventually be created is not as clear. Future drugs in science fiction tend to be divided into two categories. Many of the drugs are geared more towards enhanced abilities and unbound power. Other drugs are more traditional in nature, some spiritual and some recreational.
Most Creative Video Games
Everyone knows Halo and Call of Duty but they don’t get your creative juices flowing! We compiled a list of the most creative video games. These games are unique, and develop your creativity far more than other video games. Some of the games allow you to create anything you want, while other games just have a unique gameplay and plot.
If there's anywhere the old axiom about judging a book by its cover holds true, it's science fiction. Few classic sci-fi authors and their cover artists ever see the same vision for the cover illustration. Typically it is the publisher that makes the final choice. Dune art was different. John Schoenherr connected to Frank Herbert's vision immediately. He was able to tell the same story visually. "Herbert wrote in 1980 that though he had not spoken to Schoenherr prior to the artist creating the paintings, the author was surprised to find that the artwork appeared exactly as he had imagined its fictional subjects, including Dune Sandworms, Baron Harkonnen and the Sardaukar." An extraordinary illustrator is capable of contributing to a piece of literature and even enhancing its message. In the case of an artist like John Schoenherr, he became the franchise's joint architect and left a mark no less indelible than the novel itself.