This post is NOT sponsored or endorsed by Ecosia at all. These are my own views and opinions.
The digital market is one of the best solutions through which business owners can increase brand awareness. It will also help in attracting potential customers both from the physical storefront and online platform. Therefore, when individuals are blessed with a multi-location business is considered to be gratifying.
I've always loved Instagram filters. They allow anyone to quickly and easily add cool effects to their photos. Some even place 3D objects into your world that you can manipulate to create awesome videos. I always assumed it must be difficult to design them, and probably required hours of complex coding. Well, turns out I was wrong! Anyone can design and publish their own Instagram filter in minutes, no coding required.
This article will introduce both the technologies of Augmented Reality and Virtual Reality to later discuss how businesses can leverage such technologies to strengthen their business, or harness their benefits as part of their business development strategy. Moreover, the article will share insights on how we can monetize such technologies to introduce new revenue streams for businesses.
As screens get smaller and attention spans get shorter, it was inevitable that entertainment would follow. As technology advances, entertainment adapts to fit the new media outlets on offer. Now tech and film are combining in an exciting evolutionary step that brings high-quality content straight to the palm of your hand.
I spent the last week with my team at the world's largest gathering for those who thrive on the business of consumer technologies: CES. It's a universe of innovation and inspiration, where capital-hungry startups in Eureka Park can get noticed by venture capitalists, and tech giants can flex their trade show budgets. We are more dependent on technology than ever; our needs are starting to mirror our wants. Part of my job at CES is to answer the question: How will I allocate my company’s time and resources to take maximum advantage of technological innovation? My thought process follows.
It's no secret that AR and VR are all the rage amongst adults, but how can kids get in on the fun? For the latter, this new-ish technology might be a tad difficult to navigate. After all, when I was a kid, I could barely save my Pokemon Red on the GameBoy Color, so I really do feel for the younger crop of children that have difficulty understanding virtual reality. I can barely work my oculus rift, and I'm 26 years old (although I can't say I'm really an adult in anything other than title).